We'd love the feedback of this audience.
We've created a very large scale Voxel engine (essentially at the top limit for what you can do with COTs CPU / GPU in a single instance).
We're looking at a game application - as this straddles the gulf between GIS & Simulation and looking at representative simulation.
We'd love to get your feedback - and hear your questions.
We'd love the feedback of this audience. We've created a very large scale Voxel engine (essentially at the top limit for what you can do with COTs CPU / GPU in a single instance).
We're looking at a game application - as this straddles the gulf between GIS & Simulation and looking at representative simulation.
We'd love to get your feedback - and hear your questions.
Thanks!
Team Polaron (all three of us) :P