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Hello,

We'd love the feedback of this audience. We've created a very large scale Voxel engine (essentially at the top limit for what you can do with COTs CPU / GPU in a single instance).

We're looking at a game application - as this straddles the gulf between GIS & Simulation and looking at representative simulation.

We'd love to get your feedback - and hear your questions.

Thanks!

Team Polaron (all three of us) :P


Just wondering what thoughts the community might have on this.

It seems to be leading us into a lot of generative terrain.

Sadly UE5 and Nanite wasn't cutting it. So we ended up making our own engine.


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