> don't understand that a game's lifespan is contingent on anti-cheat
Or you could spend a huge effort on cheatproofing only to find that no-one plays your game in the first place, e.g. Concord. I imagine getting cheaters in your game often falls into the "nice problem to have" category and it is easy to kick the can down the road.
Australia doesn't use EVMs, all voting is done on pen and paper and counted manually. This is just the software used to input those results, tally them, do preference flows, and declare the outcome.
Or you could spend a huge effort on cheatproofing only to find that no-one plays your game in the first place, e.g. Concord. I imagine getting cheaters in your game often falls into the "nice problem to have" category and it is easy to kick the can down the road.
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