I'm sadly into the incremental game genre. Universal Paperclips is still my favourite, and I replay it often. A Dark Room is another really good one with some storytelling and an ending, which is not all that common in incremental games.
But if anyone wants to get deep into it, Dodecadragons is probably the best implementation of the incremental mechanics, but it's extremely addictive, so be careful with it.
I don't think "early" really matters, but consistency has been the key for me.
I used to set an alarm every night in bed for 7-8 hours later, relative to whatever random time I was getting in bed. For years the only advice I ever heard in terms of sleep quality was "getting a good 7-8 hours", so this led to years of awful sleep.
Now, I set an alarm once and don't ever touch it again. It goes off every day of the week, weekends and all, everyday at the same time. And it's been one of the biggest and most directly noticeable changes I've ever done for my routine and wellbeing. Sure, sometimes I go to bed late and I don't get my 7-8 hours, but for the first time since I was a kid I feel sleepy at night and it doesn't take 1+ hours in bed to fall asleep.
If anyone reading is in the same situation I was, please try it. Even of you usually wake up late, even at noon or later, just wake up at the same "late" hour everyday. "Early" doesn't matter. But after a while you can make small 15-30 minute changes in the wake-up time every month to two months or so, if you wanna start waking up earlier. If you still have trouble falling asleep, even some light exercise like a light walk around the block, helps a lot, particularly if you spent the day sitting.
Maybe this is super obvious for most people, but it wasn't for me, so it might be helpful for someone else.
Positioning is already a huge part of the game, and every wall, corner and box to duck behind has a strategic purpose that one must be aware of, just not based on lighting but geometry and game strategy. So adding a whole other mechanic to it wouldn't be interesting.
Yes, but they have vowed to maintain manifest V2 support, at least until it becomes unfeasible. It also comes with its own ad blocker.
Then again, Brave is an advertisement company, same as Google. And the CEO is Brendan Eich, notorious for two very evil and despicable things: being homophobic and creating JavaScript.
I'm not the person you asked, but I could have written the exact same comment. For me, SSB and chromium's much better profile functionality are the biggest hurdles when trying to move to Firefox or a Firefox-based browser.
I also encounter way too many bugs and weird behaviours in Firefox web dev tools. I hate chromium dev tools too, but I find it a more consistent bad experience.
The closest I've been to fully switching has been Zen browser. The ability to completely hide the browser's UI so you only see it when hovering is almost good enough to forget all other issues I got with Firefox. That "focus mode", vertical tabs, and side-panels, are the best UI elements to come to browsers since tabs, and I hope and expect all browsers copy them soon enough.
Vertical tabs, an improved sidebar, and a better profile switcher are all in development for Firefox I believe, so that's something. And I guess the collapsed vertical tabs mode on Firefox gets pretty close to focus mode? (You can try that one out already on Firefox Nightly - there's "Firefox Labs" in the settings where you can enable it.)
I didn't mind it, it inspired me. I've always wanted to play with doing something like that, but I've always found it difficult to work with sound and music; and even though I use AI for tons of stuff it never occurred to me that I could also use it to help me out with that. That said, +1 to sharing a link to cool things even if they are half broken, if you think it's cool chances are someone else also will.
Oh wow, I didn't know artifacts were shareable, and you can even take it to your own conversation to keep tinkering with it. I'm gonna have fun with this, thanks!
I have to agree with that post. The only objective of this foundation seem to be the advertisement of the term "social web", I guess because they found "fediverse" to not be marketable enough.
The web doesn't have to be "social media" to be social, and federation doesn't make it any more or less social, it's just federated. The web have always been social, way before "social media" came along.
Words have meanings, and taking over them for personal and economical gain doesn't add anything, only subtracts.
I love the web more than anything, and I'm tired of people using advertisement campaigns to try to poison people's minds for their personal agendas. Your crypto-crap is not the third version (?) of the web. And your flavour of social media is not the social web.
Of course, I think crypto is useless and social media have been detrimental to society, so I might be biased.
Sorry about the dismissive comments you're getting. You hacked something up and I think it's pretty cool and surprisingly fun. You nailed it with the beep at the start of each audio too. Feels warm, like actual humans communicating with you (even if it's something silly) instead of cold usernames just sharing headlines and memes for karma points.
I wish the HN vibe was more like a digital makerspace and a bit less a tech business news. Sure, I don't think crowdwave will ever be as big as twitter or reddit, so what? That's not a bad thing! Reddit was infinitely better 15 years ago. Even if you close the site tomorrow, I already got some joy from it.
Anyway, I like it, really good job! (:
PS: Does anyone know about an online community similar to HN that actually has that digital makerspace vibe? I said that and know I want it to exist.
I'm always a bit shocked when I see people attacking other people's passion projects. I don't mean constructive criticism, but stuff like "why would you even spend time on this, *I* don't like [recording my voice/the programming language you used/whatever]".
+1 to the digital makerspace idea. I've also been looking for such a thing. Probably the closest thing I know is the maker side of YouTube where people show what they are working on. But obviously you're "encouraged" to "industrialize" your hobby and the barrier to entry is huge...
Would be cool to find a community that is very welcoming and non-constructive feedback is not allowed.
Thanks for the comments! Yeah I was a bit surprised that some people seem to really not like the idea, other have had a lot of fun and posted plenty of funny messages.
Regarding other online communities maybe IndieHackers?
How is it great? Vanguard is extremely invasive; having kernel access, you have to relinquish your PC to this chinese-owned company at all times (whether you're playing the game or not), and just trust in their good faith.
And for what? Cheaters are more rampant than ever, now that they have moved to DMA type cheats, which can't (and never will) be detected by Vanguard.
So you give away complete control of your PC to play a game with as many cheaters as any other game. I wouldn't call that "great".
I don’t think you can make the argument that the amount of cheaters using DMA is “just as many” as in a game with a less restrictive anti cheat, allowing cheaters to simply download a program off the internet and run it to acquire cheats. The accessibility of DMA cheats is meaningfully reduced to the point that I would guess (only conjecture here, sorry) the amount of cheaters is orders of magnitude less in an otherwise equivalent comparison.
Now, the amount of DMA cheaters may still be unacceptably high, but that’s a different statement than “the same amount as”.
So, it’s not “giving up something for nothing”, it’s giving up something for something, whether that something is adequate for the trade offs required will of course be subjective.
I don’t know, the number of cheaters appears to be non-zero and present enough in my games. Why give any random game studio kernel level access to anything? There are absolutely server-side solutions, likely cheaper solutions because the licensing fees for the anti-cheat software aren’t cheap.
We gave up something real. But it has not been proven whether we got anything. Maybe we got nothing, maybe we stopped a few of the laziest cheaters, but we still see tons of cheaters. The number of possible cheaters is based off the quality of the software. No amount of aftermarket software will magically improve the quality of your game in a way that 100% deters cheaters. I’m positive that their marketing claims they reduce cheaters by an order of magnitude, but I have not observed them successfully catching cheaters with these tools.
You're right, a game with no anti-cheat or a bad one will have more cheaters. But as you said, it's about the tradeoff, and that's what isn't "great". It was for a period of two years or so, since the tradeoff was "lose all control of your PC by installing a rootkit, play a game completely free of cheats", which was compelling, but now that the game isn't sterile anymore it's hardly worth it, at least for me.
But if anyone wants to get deep into it, Dodecadragons is probably the best implementation of the incremental mechanics, but it's extremely addictive, so be careful with it.
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