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I was hoping this was a story about the video game developer Traveller's Tales [0].

[0] https://en.m.wikipedia.org/wiki/Traveller's_Tales


On the other hand, the official name was 'Mac OS X' until 2012.


Sure, but it was nearly always just referred to as "OS X", so the official renaming in 2012 was just moving it in line with how people already referred to it.


Those are the most elongated escape keys I've ever seen!


Embrace, extend and invoke? ;)


How is it shrinking?


The space between various parts (if there is more than we can see) is growing faster than the speed of light, eventually it will get to the point where even nearby galaxies disappear.


Nearby galaxies will only disappear for practical purposes: Their light emission will continue to reach us, it just gets increasingly redshifted. In fact, if we were able to detect them, we would continue to discover more and more galaxies, but the total number will asymptotically approach a fixed value (ignoring the change in numbers due to galactic evolution).


No, I think flukus is right. The space itself between galaxies is expanding (and the expansion is accelerating), which means, so eventually even our closest neighbour Andromeda will disappear behind our observable horizon and be eternally inaccessible, in all regions of the electromagnetic spectrum. It's counter-intuitive, but a good way to visualize is by imagining miniature galaxies printed on an expanding balloon (with the expansion speeding up), and then imagining what happens to a photon leaving galaxy A and travelling "towards" galaxy B - you'll notice that if the balloon is expanding rapidly enough, the photon ends up moving away relative to both A and B.


Instead of an expanding balloon, just use a flat piece of paper as your model of space-time (after dimensional reduction):

Due to conformal flatness of the FLRW metric, it's possible to represent the Hubble flow as vertical lines, the spatial surfaces at constant cosmological time as horizontal lines and light rays as straight lines angled at 45°. The geodesics for massive particles not following the Hubble flow however would be more complicated, but are of no particular interest.

The big bang happens at the lower edge of the paper, the upper edge represents t=inf. The observable universe is bounded by two light rays that meet at infinity. In our toy model with 1 spatial dimension, if an observer follows the Hubble flow along a vertical line, the number of observable galaxies will be proportional to the width of the intersection of the cone formed by light rays and the horizontal line representing space at the time when galaxies first formed.

As ASCII, it looks like this:

    conformal time
          ^
          |           "us"
    t=inf +------------x------------+
          |           /|\           |
          |          / | \ <------------ cosmic event horizon
          |         /  |  \         | (bounds observable universe)
          |        /   |   \        |
    t=now +-------/----x----\-------+
          |      /    /|\    \      |
          |     /    / | \ <------------ light emitted by farthest
          |    /    /  |  \    \    |   visible galaxy as it formed
          |   /    /   |   \    \   | 
          +--x----x----|----x----x--+ <---- time of galaxy formation
          | /:    :    |    :    :\ |
          |/ :    :    |    :    : \|
      t=0 +--:----:----+----:----:--+---> comoving distance 
             :    :         :    :
             :    |<------->| <--- currently visible galaxies
             :                   :
             |<----------------->| <--- asymptotically visible galaxies
Galaxies that are visible right now will continue to be visible forever in theory, but may become undetectable in practice due to increasing redshift. They will also not be seen to cross any 'edge of the universe', but instead appear to become fainter, redder and frozen in time.

As time goes by, we will continue to observe new galaxies being formed, which increases the total number of theoretically visible galaxies. In practice, redshift may again prevent us from doing so in practice.


Sure, that makes sense. I hadn't thought about time dilation effects near the horizon. It's also kind of fascinating. Thanks for correcting me!


Since there is no official Mac version (yet) I created a quick-and-dirty standalone wrapper .app using Wineskin Winery. It works really well and can be downloaded here:

http://www14.zippyshare.com/v/owU5nvIE/file.html

(Needless to say: install and run at your own risk!)


This is perfect so far. With the xbox 360 OSX driver this plays really well. This should be the official non-official port for the time being.

Is packaging it in Wineskin Winery tricky? My only concern is with updates and if I had to package it myself.


Works like a charm! :) Thanks!


Wow, impressive! Thanks for doing this.


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