> The statement so listed is blatantly false, at least for Intel, AMD, and NVidia GPUs. Maybe Apple iGPUs are built different, but I find that unlikely.
The statement is for Apple GPUs only, that’s the whole point. Software can be easily ported to Metal (in a weekend according to Roblox devs) but until it’s optimised for TBDR it will underperform.
Nope. The same issues can be observed across all Apple Silicon GPUs but are most noticeable in M1s. Apple is currently the 3rd largest global PC vendor, if you add iPads they’ve been the 1st for quite some time. With wallet-share/spending power the target market is even larger.
The question is whether developers should adopt Apple’s Accelerate/Metal APIs & optimise code for TBDR.
It’s an obvious ‘yes’.
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