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Yeah for better or worse something I discovered was that the number of projects that fit the standard pattern of projects derived from the original's source code is actually pretty small, and the reverse engineering efforts are more common than I thought.

On the wiki on my build system I have a categorization thing happening, perhaps I should incorporate that into the site. https://github.com/MacSourcePorts/MSPBuildSystem/wiki

One thing I try to avoid though there are some examples on the site is recompilation efforts. Those can get into dodgy territory.


Try this, I just now added it.

https://www.macsourceports.com/games/list


Better! However, just including the filter could have solved this and other problems. Only having it on the main page was lost on me when initially viewing. Page on but let me filter. Also when clicking on a page, trigger a scroll to top. There were a couple times where I clicked on a pagination page number and it looked like nothing happened but the above content changed. Snappy but send me up. Little polish, little elbow grease, and bam. You got yourself an archive of the best of the best in old Mac software. Keep it up, for real, I kept telling kids about Bungie and Marathon but they still swear Halo is original.


Yeah there's a glitch on scrolling up, I've never completely nailed it for some reason. I need to get on a real CMS just haven't had time.

I originally omitted filtering on mobile for space reasons but then re-added it on the Home Screen.


Not the first time I've had this request, so try this thing I just hacked together and that's not listed anywhere yet

https://www.macsourceports.com/games/list


Looks great to me! Thanks!


DOOM is the crabs of games.


Yeah I'm not sure how many ports have a Mac build but no Windows build but generally I find that most of these have a Windows port because everyone has Windows, a Linux port because anyone with a spare PC can run Linux, but no Mac build because either no one on the team has a Mac or "the person who did the Mac build left/disappeared" so I'm trying to be that person for everyone, to some extent.

But yeah if it can run on the Mac it can run on Linux and probably does. There's a few cases where it doesn't go the other way (Skin Deep uses OpenGL 4.3 and the Mac stopped at OpenGL 4.1, that sort of thing)


Thanks for releasing the source. Had you seen this source port before?


I am not sure. I definitely did not see it running in a browser, ha ha.


Interesting, I hadn't heard of this one. I'll see if I can add it to the collection.


I've also added a build of DarkPlaces. I need to get a few more going like FTEQW and QuakeSpasm.


In a lot of cases the easiest way is going to be to get the game from GOG and use my Extractor utility to get the data from the Windows installer

https://www.macsourceports.com/utility/extractor

Extractor is just a GUI-based version of innoextract, so if you prefer the command line you can use that.


Yeah, I don't know why I've never added that, but you can filter games on the main page not the /games page.


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