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Centralized moderation is a big thing.

Usenet was a very open system, where iirc moderation sometimes happened per discussion group but otherwise everyone individually had to ignore bad actors (add to killfile). It scaled badly with more people and spammers. Arguably it started going downhill 30 years ago. Found a decade old discussion:

https://news.ycombinator.com/item?id=9987679


> actually explain the "double" part in detail?

$100 appears in your account. That’s one part. The other part depends on why.

* you moved money from another account, the double is -100 in that account.

* you sold stuff, +100 in income.

* you borrowed some money, +100 in ‘debt’.

In a physical book each of these categories would have a left and right column, and each transaction has numbers in one left and one right column. Or in many columns but the sums of left vs right columns must be the same.


When describing a game that looks like it had a smallish team and graphics budget, ‘indie’ is a useful shorthand. It sets certain expectations.

Certainly marketing and media (as evidenced by the article) find this useful, but I think many consumers also are more interested in the game than in the creators. So it makes sense that this language shift happens.

But yes it certainly misses the theoretical point of a category like that.

And would be nice if it was replaced with a technically correct word. ‘Indie-like’?


That’s because it’s not a self-improving computer system. It’s just programming as it exists today for thousands of years.


No. If you listen to only a single artist for a month, your payment is still split the same way everyone else’s payment is, by total streamed numbers.

It sounds better if they artist got your entire monthly payment (after payment processors and Spotify’s fee), but probably a nightmare for accountants.


Unfortunately, games involving human reflexes or difficulty-to-see visual clues aren’t very fun against strangers who can run what they want on their devices. Because cheating.

I don’t think a good solution exists except to keep those games to locked down consoles only.

But maybe a more transparent appeals process could help, even if it gets expensive.


Sounds like the initial table has just one row and one column, containing the entire 16mb csv string.


Correct, at least one row for every time you load a csv file.


> To the developers: You signed a contract, and now you expect to not have to live up to it?

From what I can tell, it’s more like they have a short term contract they are happy with, but their business model requires them to be able to extend it. They can avoid the new fees ‘simply’ by not letting any user download their Unity games after Jan 1.

But yeah, using free software would avoid this.


Yes, both meanings exists in dictionaries.

Fortunately usage has consolidated. In my experience a factoid is generally intended to be true in (American?) English, but untrue in Swedish.


Aha, thank you for explaining why the American use of the word bothers me! I guess it became a false friend?


> The key question is /why/ air moves faster on one side, and once you get away from the misconception of same time, I've never heard an intuitive argument.

Since the air follows a curved surface instead of straight ahead, you could perhaps apply your intuition for centrifugal force. Momentum sort of pulls the air away from the surface.

I’m not even sure this explanation is wrong.


That's interesting.

Counterpoint: A wing with the opposite curvature would work too, just much less efficiently. Your explanation has an element of truth, but an element of untruth. It'd take more analysis to tease them apart.


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