Hacker Newsnew | past | comments | ask | show | jobs | submit | GpuIsLife's commentslogin

You may be interested to know that Unreal Engine’s Nanite technology uses (mostly) software rasterisation.


Nanite isn't raytracing though, or even rendering. I think it's more like a pre-render thing to reduce polygon count.


Nanite has a large pre-render step, but it also changes the rendering quite significantly. (Which in some cases includes a software rasterizer running on the GPU)

This is a really good deep dive if you’re interested: https://youtu.be/eviSykqSUUw?si=Vaj8pngU2Bug5LJX


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: