They aim to plant 100 million they make no claims to the efficacy of their project.
This article is full of hype though. The headline claims they ARE planting 40,000/day. The company only attests to 50k so far.
Even the company site has an FAQ where it asks "why seeds and not seedlings?" and doesn't give a good answer other than "we developed the technology for seeds" - they cite "transplant shock" and "increases soil carbon".
Also, who's their target audience? Governments? NGOs?
I have a fair number of sites on Github pages but I've ended up migrating most of them to Netlify (which is a very easy process) when I've needed more features, like wildcard ssl or multiple domains. Still haven't paid a cent!
for my sites that expect an occasional burst of traffic, I moved all the media assets to IPFS and served by one of the gateway that functions as CDN for IPFS stuff.
this circumvents Netlify's bandwidth metering and all the users retrieving the IPFS assets keeps the IPFS assets loading quickly
How did you do this? Is there a tutorial that you followed? I would love to do the same, potentially with Cloudflare further caching the IPFS-hosted files.
Although Pinata offers a SaaS service where you pay them monthly to pin and they charge for bandwidth, web3.storage lets you pin 1 Tib for free and without bandwidth metering. So I pinned there, and then got the hash and found the gateway+cdn with low ping time and just concatenate the url, which I hardcode in the frontend
note, I append ?filename=filename.extension to the url to keep track of which hash is what
ironically Pinata is also a gateway that will show any hash for free
then I just deploy the whole project/frontend/backend to github and that auto deploys to netlify and the domain name routes to that instance
Not OP, but I can say that PF2e is complicated only in comparison to something like D&D5e. Compared to D&D3.5e (which is what PF forked from) it's more streamlined.
I think streamlined vs complexity is a topic that should be discussed here. Complexity isn't a bad thing- Street Fighter is more complex than Mario 1. But that doesn't mean it's bad, obviously. PF2e vs D&D5e are similar. Both are great games depending on what sort of complexity you're looking for, and that's personal taste. For me, 5e isn't complex enough.
Right. 5e is much easier to learn to play and DM but it also has less room for interesting things to emerge dynamically from events. 5e is arguably as fun to play but it is far less fun to watch, at least in my opinion.
Its a little crunchier. However from the GM perspective its a lot better to run. The math behind the system is real strong, which isn't something you get from RP systems. Its not like PF or 3.5 where there can be massive power differences between characters.
Combat is a lot more interesting, its not just roll d20's burning down the HP of whatever you fighting. I tend to find that 5e battles seem very same-ish.
As a GM, PF2e is quite easy and simple. There's great tables for DCs. It's pretty easy to determine what skill to roll. Calculating your roll is super simple. Scaling monsters is easy and simple. Creating encounters of any level is easy.
As a player, I think it has a higher learning curve because of the new action rules and the vast amount of actions one can do, but personally I think it's a good thing :)