It's a shame that when a Redditor discovered the source code for the original StarCraft "gold master" on a CD, they sent it back to Blizzard in exchange for some fucking blizzard merch [1]
EA a while back released the source code to (most) of the old Command & Conquer games [2] though interestingly left out Tiberian Sun and Red Alert 2, StarCraft's closest competitors at the time.
Would've been nice for historical preservation to be able to peek behind the curtain and see StarCraft's code in a similar fashion
This entire reddit thread aged really poorly now that Blizzard is a shell of its former self. If anything, the attitude in that thread is what paved Blizzard's decline: complete disrespect for its origin.
The StarCraft source code is something that must be kept behind closed walls, under tight control by Blizzard, even though the original people working on the game at Blizzard have already left and there is nothing to protect here other than eternal shame.
OpenBSD doesn't allow binary blobs. So if there isn't a fully open-source driver (or adequate docs for a developer to write one), it won't happen (hence, no Nvidia support). Not sure about FreeBSD in this regard, but AFAIK most of these drivers start as ports from Linux.
> How much work is it to port drivers between Free and Open BSD?
IIRC there are two problems at play:
First, I'm not a C coder so this is a bit above my pay-grade, but from what little I do remember about the subject, the problem relates to the OpenBSD requirement to adopt their security mechanisms such as pledge, unveil and strlcpy. IIRC the OpenBSD compiler is also (unsurprisingly !) more anal about stack protector W^X etc. So the porting process is perhaps more time-consuming and low-level than it might otherwise be on other porting projects.
Second, the licensing thing might come into it. OpenBSD has a high preference to most-permissive, and so things like GPL-licensed origins might not be acceptable. IIRC FreeBSD is a little more relaxed within reason ? And when you're working with network cards I would think that is perhaps hard to avoid to some extent if you're relying on certain bits being ultimately derived from Intel chipsets or whatever.
I'm open to correction by those more knowledgable than me on porting intricacies. ;)
The difficulty of porting NIC drivers is probably not in differences in the userland API; kernel drivers don't likely pledge anything. But OpenBSD and FreeBSD diverged a long time ago, and I'd be surprised if their kernel APIs are very close anymore. How to detect and interface with devices is probably a bit different, and rx/tx packets will be different too.
I think most of the vendor supplied NIC drivers in FreeBSD are BSD licensed, so that shouldn't be an issue. I checked Intel, Melanox (now NVidia), Cavium/QLogic/Broadcom, Solarflare. The realtek driver in the tree is BSD licensed but not vendor provided; the vendor driver in ports is also BSD licensed. I'm not sure if there's a datacenter ethernet provider with in kernel drivers I missed; but I don't think license is a problem here either --- anyway you could ship a driver module out of tree if it was.
The thing about using slurs is when you respond with "but [group] deserved it!" you've implied that you're happy to use it against someone if you subjectively believe they're "deserving" and that the term should be received negatively
"Why do I have to beg and ask multiple times to get an answer they already know I'm looking for but still decide to withhold?"
Performative with zero correlation with the actual topic at hand, but purposefully using ridiculously leading language to bait the gullible (which apparently includes you). It has nothing to do with a different opinion, it's someone choosing a polarised position and then just streaming nonsense to support it.
And I mean, then I looked at the rest of their comments on this site and it all made sense and was perfectly on brand. Facebook-tier rhetoric.
So maybe you should save white knighting for trolls?
EDIT: the troll is now opining that these are LLM-generated. Good god.
I'm pretty sure the last two llm_nerd's comments were AI generated.
What I am not sure about is if it was just laziness or a subtle prank showing how AI can be used to manipulate users to more interaction in a Facebook way.
Why do you think these are exclusive choices? You are gullibly white knighting for an obvious troll. Their other reply to you betrays that they're just a noisemaker, and you're dutifully carrying water for them.
Nah. Their reply was far more nuanced than your weird gaslighting of "you don't have your own opinions! You're being trolled by the person you agree with!"
I have no idea what your "opinion" is here. You ran in to defend someone, bizarrely, and you keep yipping about how you're being gaslit. Bizarre stuff.
Wait, maybe you've been an LLM all along!
Anyway, I think I'm done with you, so hope you have a good day. Go back and reply with the alt, after consulting the "slop machine". :)
DMCA requests lead to legal consequences for ISP's in extreme cases. Botnets meanwhile there's no "lobby groups" that are directly impacted enough to 'care' at a financial level
Wrong kind of death. Taking mods away after a decade and a half of the game being modded inside out would massively reduce the creative scope of the game for players. It would become "boring" and die out
EA a while back released the source code to (most) of the old Command & Conquer games [2] though interestingly left out Tiberian Sun and Red Alert 2, StarCraft's closest competitors at the time.
Would've been nice for historical preservation to be able to peek behind the curtain and see StarCraft's code in a similar fashion
[1] https://old.reddit.com/r/gamecollecting/comments/68xzxt/star...
[2] https://github.com/electronicarts
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