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Mr. Roboto


Oh...


Another Chuck fan I see. I'm glad to see I'm not alone.


> Which goes on to prove that bottleneck isn't in writing the code. It is in reading and understanding the code.

The people AI evangelists often say "typing" instead of "writing code", because they don't really understand -- or it's not lucrative for them to acknowledge -- what makes writing code hard.

We don't just write code to be executed by machines, we also write it to be read by humans. Code reviews, debugging, future changes -- all of these things involve reading and understanding the code someone wrote. And until we have an AI that we can actually hold responsible for its actions, we can't delegate the understanding to it.


That's very true, which is why I find it insulting that so many AI proponents use the word "typing" to refer to writing code. It carries an implication that if you enjoy writing code by hand, you enjoy a mindless activity.


> I think a lot of HN truly believes that Software Developer is the only important role at their company.

I doubt that. A lot of HN might have believed that some 10 years ago, perhaps, but most of those people have either matured or been driven away by the shift in the discourse.

I was one of the people who used to believe that, but the years of experience have taught me several important lessons that changed my mind. That change in attitude came both from my own failures and from having the rare privilege to work with people who were actually good at those other roles you listed.

> This is an exaggeration, but you see these themes all over the comment section.

And you'll keep seeing those comments, just like you'll keep seeing the comments about how developers are hypocritical divas. Those comments come from people's bad experiences.

Workplace political games are a thing. Unnecessary meetings and documents are a thing. Problematic, unprofessional developers are a thing.


I liked it immediately, but I couldn't quite put my finger on it until I saw your comment.

To me, "vegetarianism" is a much better label than "organic" or "GenAI-free". People who buy "organic" and "free range" do so because they believe it's better: higher quality, healthier, etc. (Whether they're right depends a lot on the requirements placed on that label and how those requirements are enforced, but that's tangential here.)

On the other hand, vegetarianism used to be this weird, niche thing that people made fun of. Vegetarians had to fight for acceptance. This is exactly how I feel about this new world that I find myself in, where AI is being shoved down everyone's throat and where developers (like me) who resist it are treated like a weird, niche group of outcasts.


What I find ironic is that "this reads like an AI" is a phrase that is rapidly losing its meaning, partly due to advances in AI, but also because it's being worn out, just like every other generic phrase used to dismiss someone's work out of hand without providing any additional context.


> All corruption is bad.

This is true, just like "all lives matter" is true, and it misses the point in the exact same way.

Those people you are replying to are not saying that this soldier should get away with his corruption because more powerful people are getting away with theirs. They are saying that those who abuse greater power are doing greater harm, and that their corruption should be punished with greater urgency.

On top of the harm the powerful people inflict directly through their corrupt actions, there's a secondary effect on the society at large. Unlike trickle-down economics, trickle-down corruption is a real thing. People see those in power get away with corruption and say "Why should I do the right thing?"

Of course, the usual answer from those in power ends up being "because we have the power to punish you and you don't have the power to punish us". And that's how you end up with the arrest and prosecution of a US soldier on the same 5 counts that the top politicians and their cronies are getting away with on a daily basis, aided by the president himself.


Two wrongs don't make a right. Legitimizing small time corruption because bigger corruption exists just legitimizes corrupt behavior in general. It should be offensive no matter who does it.


How is this comment on hacker news? Do we not understand basic principles of scale?

40 billion of corruption is way more corrupt than 400k.

And what’s more is penalizing the 400k without penalizing the 400b means the people getting the 400b look better.


We can't penalize the 400B corruption. If we could, I would completely agree with OP's point. It's just that it's not a matter of choice.

It's not that we "don't choose to"... We obviously want to, but we can't, because there is an inherent principal-agent problem that exists with high-level corruption.

Again, it's like saying "let's not take the time to charge someone with manslaughter, because there are people out there who have committed war crimes that have killed tens of thousands of people." We all want to bring the war-criminals to justices, but we can't, so it's moot.

We should spend our resources on law enforcement where we can. Otherwise it's a race to the bottom, because with justice, perfect quickly becomes the enemy of good.


Are you my high school football coach defending their bully quarterback son as he terrorizes half the grade and punishing “tattle tails”?


This is not a helpful comment.


I have to ask: did you read what I wrote before you replied to me? I know the question might come across as an attack, but it's not. I'm genuinely curious about what process lead to your comment being a reply to mine, when mine explicitly states the following:

> Those people you are replying to are not saying that this soldier should get away with his corruption because more powerful people are getting away with theirs. They are saying that those who abuse greater power are doing greater harm, and that their corruption should be punished with greater urgency.


I did read it. Your point is effectively irrelevant. It means the same thing. Creating an "urgency chain" is effectively the same thing as justifying behavior.

It's like saying "we shouldn't worry about enforcing traffic laws because we need to use our resources to bring war criminals to justice" when the reason where not bringing war criminals to justice isn't for lack of concern, it's just that we have no coercive power.

Caring about prioritizing things where we do not have coercive power is pointless.


> It's like saying "we shouldn't worry about enforcing traffic laws because we need to use our resources to bring war criminals to justice"

It most definitely isn't. At no point did anyone in this discussion say "we shouldn't worry about small time corruption". In fact, I explicitly said the opposite. And then I highlighted it after you essentially accused me of doing so, as you're doing again.

> Creating an "urgency chain" is effectively the same thing as justifying behavior.

No, it's not. No one is "creating" an "urgency chain". Justice isn't binary. Things can be more or less just, they're not either perfectly just or completely unjust with nothing in between. Similarly, different people have different levels of impact. That's the definition of power in this context: the level of impact your actions have. No one is "creating" these concepts out of thin air.

What is happening here is that people are complaining about injustice and other people -- like you and the person I initially replied to -- are trying to delegitimize those complaints by stating that "all corruption is bad".

Let me repeat this, in case it got lost despite earlier repetitions: yes, we all know that "all corruption is bad". Just like we all know that "all lives matter", but pointing out that banality only got popular after the "black lives matter" slogan surfaced in response to a systemic injustice against African Americans.

You're doing the same kind of thing here.

> Caring about prioritizing things where we do not have coercive power is pointless.

On the contrary. If you always give up on caring because you don't have coercive power, you will never rectify injustices caused by imbalance of coercive power.


I want you to know that you are making sense, and I appreciate how calmly and constructively you're engaging. :)


> Creating an "urgency chain" is effectively the same thing as justifying behavior.

What ? we SHOULD ABSOLUTELY create an urgency chain


> the actual programming is not the hard part

We've all been hearing that a lot and it's made a lot of people forget that, although programming might not be the hardest part, it's still hard.


It's all relative. The general idea of this is that a software engineer spent years studying such concepts and then years more working in legacy code.

so it's second nature to do the mechanical operation of "extend a new class from Widget and add a function that returns the number of pencils pushed", and then somewhat easy after a few years to "pipe the pencil pushing function into the website frontend to display". Even if just describing this to a non SWE would have their eyes glaze over, and a junior SWE would struggle getting things integrated.

The painter metaphor works well here:

>Picasso in a restaurant, asked him to scribble something on a napkin, and said she would be happy to pay whatever he felt it was worth. Picasso complied and then said, “That will be $10,000.”

>“But you did that in thirty seconds,” the astonished woman replied.

>“No,” Picasso said. “It has taken me forty years to do that.”

(Disclaimer: I do not think Picasso literally said this, but it's a very common tale)


Hard perhaps but it feels a lot easier now than three years ago. Or so my backlog of personal projects outside of my most familiar stack would suggest.


What is hard about it? Young children seem to pick it up with ease. It cannot be that hard?

Determining what to program can be hard, but that was already considered earlier.

The only other place where I sometimes see it become hard for some people is where they treat programming as an art and are always going down crazy rabbit holes to chase their artistic vision. Although I would say that isn't so much that programming is hard, but rather art that is trying to push boundaries is hard. That is something that holds regardless of the artistic medium.


> What is hard about it? Young children seem to pick it up with ease. It cannot be that hard?

That's like saying "becoming a writer can't be that hard, since kids learn how to write in the elementary school".

Given a set of requirements, there are many different ways to write a program to satisfy them. Some of those programs will be more efficient than others. Some will scale better. Some will end up having subtle bugs that are hard to reproduce.


> That's like saying "becoming a writer can't be that hard, since kids learn how to write in the elementary school".

Is writing hard? I expect most can agree that determining what to write, especially if you have an objective (e.g. becoming a best-selling novelist), can be extremely hard — but writing itself?

> there are many different ways to write a program to satisfy them.

"What to program" being hard was accepted from the onset and so far we see no disagreement with that.


> Is writing hard? I expect most can agree that determining what to write, especially if you have an objective (e.g. becoming a best-selling novelist), can be extremely hard — but writing itself?

Being able to transcribe sentences in a certain language is the skill kids pick up in elementary schools. Being a writer requires a whole set of skills built on top of that.

The reason why I brought up that difference in the first place is because both of these are called "writing". When a fan says "I heard the author is writing the next book in the series" or when an author says "I haven't been able to focus on writing due to my health issues", they're not talking about the low-level transcription skill.

> "What to program" being hard was accepted from the onset and so far we see no disagreement with that.

Similar to your interpretation of "writing", you're choosing to interpret "programming" as a process of transcribing an algorithm into a certain programming language, and everything else ends up being defined as "what to program".

That's an overly reductive interpretation, given the original context:

> For reasons which it would take a while to unpack, if is often the case that the best (or sometimes only) way to find out what programming actually needs to be done, is to program something that's not it, and then replace it. This may need to be done multiple times. Programming is only occasionally the final product, it is much more often the means of working through what it is that is actually needed.

> [...]

> Most of what is being done, during programming, is working through the problem space in a way which will make it more obvious what your mistakes are, in your understanding of the problem and what a solution would look like.

Notice that the original comment talks defines "determining what to program" as a process of refining your understanding of the problem itself.

In my reading of the original comment, understanding what your users need is "what to program". Writing code that solves your users' requirements is "programming".


> Writing code that solves your users' requirements is "programming".

For me, I need to have a solution figured out before writing code. I am not even sure how you could write code before having the problem solved. Your approach would be insightful.

Like, I get it is effectively impossible to gather all user requirements upfront and that you need to build a product to find out what details you overlooked. That means software is an iterative process. But within each iteration, surely you still need to have the solution — to the extent that it satisfies the known requirements — prepared before you can write code? Maybe if you had an infinite number of monkeys you could have them bang out something that accidentally works by throwing down random keywords, but in the real world where it is only you and your code has to meaningful, what you program is simply the expression of what to program.

Writing code is just means of conveyance, no?


> Writing code is just means of conveyance, no?

Yes, which is why I have been making the distinction between "programming" and "writing code" all this time.

Programming is hard because it's not merely writing code. Determining what to program is not the same as determining what code to write. "What to program" is about requirements. Going from "what to program" to "what code to write" is what programming is about.


> Going from "what to program" to "what code to write" is what programming is about.

Once your requirements are established there isn't any thing left to choose from, other than maybe whether to use a while loop instead of a for loop — stuff that makes absolutely no difference. The structure of your code, the algorithms you choose, etc. are all dictated by the requirements. So what lies in this nebulous in-between state and what makes it so hard? Is it choosing between for and while what you think is hard?


> The structure of your code, the algorithms you choose, etc. are all dictated by the requirements.

Only if you expand the meaning of the word "requirements" to encompass a full specification of the solution.

> Is it choosing between for and while what you think is hard?

You want to know what I think? I think this conversation is crossing into rudeness.


> Only if you expand the meaning of the word "requirements" to encompass a full specification of the solution.

They are one in the same, no? Why would one write code that isn't required?

Are you referring to the aforementioned iteration process where the act of writing code and measuring the results will lead to realizing that not all requirements have been gathered? When you start with bubble sort and then users complain that your program is too slow you will realize that you missed that efficiency as a requirement when you were first determining "what to write", sure, but theoretically the requirement was there all along. I don't think when you discover "what to write" really matters with respect to the discussion. The process was understood in the original comment.

We can recognize that transient state where one hypothetically thought bubble sort was a suitable algorithm for the user's requirements when it actually wasn't. But isn't it still chosen under some misaligned understanding of the user requirements, like seeing bubble sort as being quick to implement and thinking fastest delivery is the requirement in the moment? The choice to use bubble sort is not random. I'm not sure refinement as more information becomes available changes anything.

> You want to know what I think? I think this conversation is crossing into rudeness.

True. I can think of nothing more rude than asking for clarification an in effort to understand someone. My apologies. I will only talk past you henceforth... But seriously, appeal to emotion is a poor device. There is no good faith discussion that can venture into the world of logical fallacies. What were you trying to accomplish here?


If good writing was easy then "LLM slop writing" wouldn't be a thing.


Not at all. LLM slop exists exactly because writing is easy, but figuring out what to write is hard.


You sound like you would confidently say that you can play chess. Basic moves are easy to learn by very young children.

But if only thing you know are basic moves playing against a player with 1600 ELO you are not going to win without serious training and 1600 is still far below grand master level.


Absolutely. I am quite capable of moving the pieces around a chess board within the confines of the rules. I think you would be hard-pressed to find many who are incapable of that, given exposure to the game. If that isn't easy, what is? I am not all that good at figuring out what moves to make, but that analogs with "what to program", not "programming" as it pertains to the discussion that has been talking place. Nobody has ever suggested "what to program" is easy.


You missed the point.

At some level even if you know basic moves those moves are wrong.

Some things are hard to express in code even if you know exactly what you need to achieve and you know all the basic moves like loops and if statements.

If you know that you have to do a check mate or get amount of points and you know how to do basic moves but you don’t know any openings you are going to loose in 3-5 moves. If you get past openings you might get to 15 moves. If you do easiest greedy approach you loose if you take easiest defensive approach you loose.

It is not „what to program” because in chess you exactly know what is the goal. Getting to that goal alone is hard.


> Some things are hard to express in code even if you know exactly what you need to achieve and you know all the basic moves like loops and if statements.

Like what? Are you, perhaps, confusing "hard" with "time consuming"? Some things take a long time to express in code (absent AI, at least). It's not hard, though. It's just rote copying down what you have already determined "what needs to be programmed". Getting to the point where it is just rote copying can be difficult, but is decidedly in the "what to program" phase.


Well we don’t operate on the same definitions so I agree to disagree and move on.

Giving an example will take too much time from my perspective in regards to how much time I am willing to spend here arguing. Have a great day


So what you are saying is that writing is easy, but figuring out what to write is hard?


> Young children seem to pick it up with ease. It cannot be that hard

It is other way around. Children can pick up a lot of skills that adults struggle at, like languages for example.

Plenty of research has shown reduced plasticity of the brain has stronger correlation to learning speed and ability as it grows old. Most breakthrough research is usually at age 40 or less or chess grand-masters fade in skill after. 25-40 is probably age group where the optimal balance between knowledge experience and learning ability for best outcomes.


> What is hard about it? Young children seem to pick it up with ease. It cannot be that hard?

They do? I've known plenty of kids and young adults who utterly failed to become even borderline competent at programming.


They don't? It is taught in schools in the early elementary level. I see no indication that most are failing.

I think we can agree that few of them would be economically useful due to not knowing what to program. There is no sign of competency on that front. Certainly, even the best programmer in the world could theoretically be economically useless. Programmers only become economically useful when they can bridge "what to program".


> They don't? It is taught in schools in the early elementary level. I see no indication that most are failing.

Programming in elementary schools typically involves moving a turtle around on the screen. (My mother taught 4th grade in New York for many years, and I believe her when she explained the computer instruction.)

Economically valueable programming is much more complex than is taught in many schools through freshman college. (I taught programming at the college level from 1980 till I retired in 2020.)


Because economically valuable programming has to consider what to program, not simply follow the instructions handed down by a teacher of exactly where and how to move a turtle on the screen. But nobody questions "what to program" not being hard. It was explicitly asserted in the very first comment on this topic as being hard and that has also carried in the comments that have followed.


Good thing he's so good at respecting rules that say he can't do things. And good thing that he's had to face the punishment for breaking some of those rules. Imagine reading what you wrote if he were repeatedly allowed to break rules without any consequences.


> Left to their own devices, engineers would build the cheapest bridge they could sell that hopefully won't collapse.

I don't know any real (i.e. non-software) engineers, but I would love to ask them whether what you said is true. For years now, I've been convinced that we should've stuck with calling ourselves "software developers", rather than trying to crib the respectability of engineering without understanding what makes that discipline respectable.

Our toxic little industry would benefit a lot from looking at other fields, like medicine, and taking steps to become more responsible for the outcomes of our work.


Civil engineers are licensed and carry insurance. When software developers have similar requirements, then I'll call them engineers. In some fields like avionics, the certification regime is a good proxy for licensing -- I think we could extend the "engineer" title to those developers too.

Such a world still has room for unlicensed developers too -- I'd certainly be among them.


> Such a world still has room for unlicensed developers too -- I'd certainly be among them.

Sign me up. When I started programming as a 7 year old kid, it wasn't because I dreamed of spending my days on endless meetings and documents. But hey, 40 years later, I'm working as a senior "engineer" and with that comes a heavy emphasis on project management.

Sure, you're expected to know how to solve interesting technical challenges, but that's more of a nice-to-have. It's nowhere near important as being able to make a project look successful despite the fact that the middle management convinced the senior "leadership" to do that project out of sheer ambition and without bringing on board the people who actually talk to the users, so now you're stuck without clear requirements, without a clear way to measure success, and with accumulating tech debt gumming up the works while your boss works with various "stakeholders" to "pivot" over and over so he doesn't have to go to the senior leadership to explain why we're delaying launch again.

And what I'm describing is one of the best places I've ever worked at across more than 25 years of my professional career. Hell, I'm lucky that senior "engineer" is what they call a "terminal" position here, i.e. I'm allowed to settle in it without having to work towards a promotion. From what I've been told, there are places where you have to get to be a staff engineer or they'll eventually let you go.

I don't know about anyone else, but I find the whole situation fucking insane.


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