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> After 12 weeks, new sales are so negligible that "developers could eventually remove unpopular DRM schemes with minimal losses (and possible gains from strongly DRM-averse consumers)," Volckmann suggests (and some publishers have done just that after Denuvo is no longer effectively protecting new sales).

We're probably a tiny fraction of the overall consumer base, but I'm hopeful that companies do take this finding to heart and pull Denuvo once the 12-week stress period ends, because that's certainly costing at least SOME customers.

I wonder if the same rate-of-user-reviews metric picks up the hypothetical uptick in sales after Denuvo gets removed. I recall some discussion about that re:the Dishonored games but I can't seem to find firm numbers.


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