NAT traversal with STUN and UDP hole punching, yeah. But the idea is to use IRC for the rendezvous since they're everywhere and the payload is quite literally just external IP:PORT.
Your game would go from playable on a smartphone to requiring an rtx 4090 and 64gb of RAM (ok, slight exaggeration). But it would certainly look amazing.
In true game dev fashion, I think parent meant to do the splatting once at build time, and runtime would just use the resulting data, rather than each scene load involving a dynamic "Splatting the gausses" in order to finish loading.
That was not the premise, and I see no relation between license and telemetry.
That being said, I used to run ClamAV, and as I understood it, it was far from a complete security suite, only a scanner, and had no reason to communicate with anything.
Also, it never gave me anything but false positives, flagging image files (jpg, png) on my Linux system with obsolete/benign win32 malware. I wasn't running win32. Idiots.
Indeed, that's the idea, such as protecting the users of an MTA/POP3 host. That's not what I was running, and ClamAV cannot replace Windows Defender, McAfee or Norton, no matter how freakin' free its source is. Honestly.
I don't run antivirus on my desktop but you're probably right. They don't have the resources to be an all around antivirus solution. Their engine does have value beyond antivirus though. For example I am using it with non-virus signatures to block various malicious email types.
That's what I was thinking too. It looks like someone just reinvented tar, and given how it's a JavaScript thing I'm wondering if it's a zoomer who didn't know tar existed and the HN crowd would set them straight. But then I come into the comments here and people are posting about how absolutely brilliant it is, so surely I'm missing something… right?
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