Bleeding Edge is a big book, but very easy to read for Pynchon. Crying is tiny, but dense. Vineland isn't huge but I found it hard going (but entertaining and worthwhile). Inherent Vice is a similar size to Vineland but an easier read.
This game is great. I played it for quite a few minutes. It reminds a lot of one the games that the inventor of Tetris designed for the Famicom. I can't remember the name of it at the moment.
I always wondered if it was possible to have a TUI-style window manager inside the terminal. This is a fantastic project, whoever made it did a great job.
I was curious about that too, I think probably a Splendid 33 - inquiries have been made (will update). Why do you ask, is this a judge worthy topic? You don't meet many people who've used a.. true mechanical keyboard these days :D
No specific reason. I've always found typewriters interesting and I enjoy it whenever I find someone who has, or still, uses them. They're a lot more enjoyable to write on than computers, to me at-least.
You can define macros over the assembly to gain a high level language sort of similar to an untyped dialect of C.
For me it would be sort of like writing programs in C versus higher level languages: much more tedious, will take longer and require better planning/upfront design, but doable.
With practice you learn some tricks that can seem clever to anyone not writing a lot of asm. It’s “just” a very low level language IMO.
She has been brainstorming how to handle texture mapping within the performance constraints of doing it in bash for a week now (long before she actually got this working) and so far we've come up with some hypothetical ideas but she has not tried any of them yet. Maybe tomorrow...
I'm gonna leave this here for anyone interested in a more in-depth tutorial.