This is why, after spending my whole youth learning programming to become a game developer I had a crisis of faith and spent a few years working on something else (surgical training simulations) after graduating. I had done summer jobs at a game studio and all I saw was the leadership treating people like shit, paying almost nothing, and then laughing about how easy it was to got away with - they even did so towards me in one breath then offered me a full time contract in the next.
However, I joined EA in 2015 and have been in game development since. They offered really good pay and now at my current job I even get great pay and no overtime.
When I worked for EA (2015-2019) it was better than some horror stories I've heard, but still way too much overtime and many weekends spent at the office. The worst part that it was unpaid in exchange for an extra vacation week and then they had the gall to ask us to please not take our vacation because "don't you care about the game?".
Since then I've worked at Thunderful and now 505 Games. I haven't done overtime since I quit EA and I've been very efficient because I'm not too tired and I get peace of mind working from home.
I have had the same result when trying similar things for graphics on modern consoles. I hear so much great stuff about AI coding but in my niche it just seems to fall flat. Even just rubber ducking around graphics and performance they sound like a beginner who has read a lot of good blogs but with no practical experience.
> has read a lot of good blogs but with no practical experience.
I mean, yes essentially, right? Scraping every blog on the topic to generate a response without any actual coding experience behind it is literally how it was made.
Exactly. And it shows. It knows all the sayings, the expressions, etc. But shows very little actual practical understanding of them. Especially how to apply the knowledge it simulates.
It's working now and I have to say I love this. The whole project is whimsical and gives me a strong SCP vibe but (sometimes) without the creepypasta aspect. I was very pleased to see that articles generated from links retain the context of the page that created the link - and even refer back to the original page.
update: Well, this was quite disappointing. I loaded the original site again to show a friend and it generated a completely new text with a completely different story and no reference to the second article. Would have been nice if these were permanent as I had originally assumed.
This resonates so strongly with me. Everything he wrote about how he wrote in his youth and the analysis of motivations to write is so spot on. It's also really interesting to know that he was actutely aware of the tendency to let the political propaganda weaken the storytelling, because that was something which surprised me when reading Nineteen Eighty-four. It was great, but there were moments when it felt like he dropped the pretense of telling a story and momentarily slipped into overt lecturing.
No amount of overt lecturing seems to have woken up enough people to recognize that the same hydra that Orwell described 80 years ago is rearing its ugly heads again.
I met my wife through Dungeon Siege back in 2003. We were both teenagers and had a long distance relationship throughout our student years - meeting for a few weeks every holiday - before moving in together in our twenties.
After we both got jobs and bought a house, we decided to get Elder Scrolls Online to have an online game to play together while physically sitting next to each other. It was an obvious choice since we're both big elder scrolls fans. It was a wonderful experience and really echoed the way we met in a beautiful way.
Regex search and replace is definitely among my most used features and the preview in NeoVim is amazing
That said, I do find myself using recursive macros quite often. They're an easy way to make a set of random little changes which would be hard to put into a solid regex. Especially when filtering and formatting logs to produce a list of error messages on a condensed format for review. It doesn't happen as often, but I also find them incredible when doing more complex substitution across a project.
> kernel panics are part of life with consumer hardware.
This isn't right. It was certainly true in the nineties, but I haven't seen one in years on Windows and I spend many hours a day in it both for work and play.
DDR5 where yields are pushed with module level ECC? Janky amd gpu drivers, "RGB" controller drivers misbehaving, some hardware that is just as bad as it was in the 90's since they all use driver sourcecode copied from the 90s.
However, I joined EA in 2015 and have been in game development since. They offered really good pay and now at my current job I even get great pay and no overtime.
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