Some doors in the Labyrinth are made of stone. Some are made of flesh. And some are made of choice. Whispers of Fate is not about monsters. It is about steps taken, bridges crossed, and corridors that listen for the sound of you deciding. This episode explores stillness, machinery mistaken for destiny, and a place where fate is not written. It is chosen.
I wanted to do something special. I remember seeing Christmas screen cards as a kid, shared on those old shareware discs and running on aging systems that somehow felt magical. There was something simple and honest about them. Just pixels, code, and a message from the heart.
QBasic still brings that feeling back for me. It reminds me that with enough care and imagination, you can create just about anything. Not for profit. Not for noise. Just to make someone smile. Be good people, wherever you are in this world. Love you all.
For the past few years I’ve been building something a little unusual in 2025:
a massive, fully hand-written, QBasic-powered text adventure game with over 4,000+ handcrafted rooms, branching paths, lore, and weird mysteries tucked into every corner.
To go along with it, I just launched a new video series called The Labyrinth Chronicles, where I walk through each map, talk about the design process, the inspirations, the constraints of building something old-school in modern times, and why text adventures still matter.
The Labyrinth Chronicles is a video series chronicling every region of the largest text adventure ever built in QBasic - The Labyrinth of Time’s Edge. Each episode explores the lore, atmosphere, and emotion behind one of its many handcrafted maps.
Alone, I've spent years weaving The Labyrinth of Time's Edge, a vast QBasic text adventure with over 4,000 interconnected rooms. Its newest chapter, The Ashen Coast, drags you to a haunted shoreline where the sky rains ash and the dead whisper through the waves. Every description, every echo, was written by hand to capture the feeling of being lost in another world.
After years of work, The Labyrinth of Time’s Edge has officially reached its 4,000th handcrafted room. Built entirely in QBasic by me, the game is a massive interactive world part retro experiment, part love letter to imagination itself. Every room, description, and interaction has been written by hand, forming what might be one of the largest text adventure projects ever built from scratch. No AI, no random generation just pure storytelling, creativity, and a deep respect for the golden age of DOS adventures.