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Infocom also took the VM approach and I can still play their games years later, and it worked out for them in the short term too.

Simple C code from 1990 still works, as long as it does not depend on non-standard libraries.

Imagine how cool it would be if old games were distributed in source code form, so that anyone can modify and "remix" it as much as they want with a simple text editor?

This was impossible back in 1990s, but today we can get a C compiler (tcc) which takes less than 1 megabyte of space and compiles+links a game in less than a second. As long as you don't depend on too many third-party libraries, you can ship C code, compile the game on each start and user won't even notice!


Infocom's games require little CPU by their nature, and most of the memory is spent on graphics.

I'd complain about something else in replies to comments on hn just like this. I'd listen to NPR all day too.

Then have the write political viewpoints instead. It seems popular.

Or Commander Keen

This kind of work can't be done under pressure at least not a PoC.

It would be funny to find this out empirically. Like in the tower of Babel?

According to the legend, they didn’t find it amusing.

Some peoples brains are so much better/fun/non-linear that they need walls or delimiters. A physical activity that keeps you in the present sounds good, and it sounds like discipline too.

I have such a brain which requires constant B12 support. You can train it to sit tight and go fast when needed. Meditation helps a lot, too.

It's easier to say X is dying when X is easy to define.


And it makes waterfall look nice. Evidently manifesto writing is harder than the author(s) thought it would be.


"Waterfall" is pretty well conceived, to be fair. It only gets a bad rap because people stop reading after the first paragraph.

The following paragraphs, what everyone misses, essentially say "but that is not enough, you also need..."


It's not just a false positive rate, but also the rate you train nurses to ignore alerts.


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