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1. We tried learning AI from games. How about learning from players? (modl.ai)
1 point by togelius on May 13, 2022 | past
2. MIT Technology Review podcast: How games teach AI to learn for itself (podcasts.apple.com)
1 point by togelius on Sept 29, 2021 | past
3. How to stop worrying about AGI and the singularity (togelius.blogspot.com)
2 points by togelius on Nov 2, 2020 | past | 1 comment
4. Increasing generality in machine learning through procedural content generation
7 points by togelius on Aug 4, 2020 | past | 2 comments
5. A short history of some times we solved AI (togelius.blogspot.com)
2 points by togelius on Aug 3, 2020 | past
6. Summer school is all about AI and games (gameaibook.org)
1 point by togelius on Feb 15, 2019 | past
7. Procedural Level Generation Improves Generality of Deep Reinforcement Learning (arxiv.org)
1 point by togelius on June 29, 2018 | past
8. New and Surprising Ways to Be Mean: Adversarial NPCs Through Information Theory (arxiv.org)
1 point by togelius on June 6, 2018 | past
9. Playing Atari with Six Neurons (arxiv.org)
169 points by togelius on June 6, 2018 | past | 30 comments
10. Empiricism and the limits of gradient descent (togelius.blogspot.com)
108 points by togelius on May 27, 2018 | past | 44 comments
11. Some common myths about AI (togelius.blogspot.com)
2 points by togelius on April 28, 2018 | past
12. Build your own AI that creates Minecraft villages (nyu.edu)
2 points by togelius on April 28, 2018 | past
13. Summer School on Artificial Intelligence and Games (gameaibook.org)
1 point by togelius on Jan 25, 2018 | past
14. Some advice for journalists writing about artificial intelligence (togelius.blogspot.com)
3 points by togelius on July 23, 2017 | past
15. First draft of the new Artificial Intelligence and Games textbook available now (gameaibook.org)
124 points by togelius on June 3, 2017 | past | 15 comments
16. Generating Fingerprints with Deep Nets for Presentation Attacks (arxiv.org)
2 points by togelius on May 25, 2017 | past
17. An evolutionary AI for playing StarCraft (togelius.blogspot.com)
1 point by togelius on Nov 5, 2016 | past
18. How Darwin plays StarCraft (togelius.blogspot.com)
3 points by togelius on Nov 4, 2016 | past
19. Time to rethink AI – or rather, time to rethink design (venturebeat.com)
1 point by togelius on Nov 3, 2016 | past
20. When will AI beat humans in different games? (businessinsider.com)
1 point by togelius on Nov 3, 2016 | past | 1 comment
21. Why games were designed to not need AI (venturebeat.com)
1 point by togelius on Nov 2, 2016 | past
22. Has a Black Mirror episode predicted the future of video games? (theguardian.com)
4 points by togelius on Oct 27, 2016 | past | 2 comments
23. Algorithms that select which algorithm should play which game (togelius.blogspot.com)
63 points by togelius on Aug 10, 2016 | past | 22 comments
24. Algorithms that select which algorithm should play which game (togelius.blogspot.com)
1 point by togelius on Aug 9, 2016 | past
25. Which games are useful for testing artificial general intelligence? (togelius.blogspot.com)
1 point by togelius on Aug 3, 2016 | past
26. A comparison of game-based benchmarks for artificial intelligence (togelius.blogspot.com)
1 point by togelius on July 18, 2016 | past
27. Which games are useful for testing artificial general intelligence? (togelius.blogspot.com)
1 point by togelius on July 17, 2016 | past
28. Is actual artificial intelligence the next frontier for AI in games? (mobiusai.com)
1 point by togelius on July 5, 2016 | past
29. Can you build a level generator not for just one game, but for any? (togelius.blogspot.com)
2 points by togelius on June 16, 2016 | past
30. Human intelligence is overrated (2012) (togelius.blogspot.com)
59 points by togelius on April 26, 2016 | past | 91 comments

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