1. | | We tried learning AI from games. How about learning from players? (modl.ai) |
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1 point by togelius on May 13, 2022 | past
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2. | | MIT Technology Review podcast: How games teach AI to learn for itself (podcasts.apple.com) |
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1 point by togelius on Sept 29, 2021 | past
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3. | | How to stop worrying about AGI and the singularity (togelius.blogspot.com) |
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2 points by togelius on Nov 2, 2020 | past | 1 comment
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4. | | Increasing generality in machine learning through procedural content generation |
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7 points by togelius on Aug 4, 2020 | past | 2 comments
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5. | | A short history of some times we solved AI (togelius.blogspot.com) |
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2 points by togelius on Aug 3, 2020 | past
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6. | | Summer school is all about AI and games (gameaibook.org) |
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1 point by togelius on Feb 15, 2019 | past
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7. | | Procedural Level Generation Improves Generality of Deep Reinforcement Learning (arxiv.org) |
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1 point by togelius on June 29, 2018 | past
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8. | | New and Surprising Ways to Be Mean: Adversarial NPCs Through Information Theory (arxiv.org) |
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1 point by togelius on June 6, 2018 | past
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9. | | Playing Atari with Six Neurons (arxiv.org) |
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169 points by togelius on June 6, 2018 | past | 30 comments
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10. | | Empiricism and the limits of gradient descent (togelius.blogspot.com) |
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108 points by togelius on May 27, 2018 | past | 44 comments
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11. | | Some common myths about AI (togelius.blogspot.com) |
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2 points by togelius on April 28, 2018 | past
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12. | | Build your own AI that creates Minecraft villages (nyu.edu) |
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2 points by togelius on April 28, 2018 | past
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13. | | Summer School on Artificial Intelligence and Games (gameaibook.org) |
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1 point by togelius on Jan 25, 2018 | past
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14. | | Some advice for journalists writing about artificial intelligence (togelius.blogspot.com) |
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3 points by togelius on July 23, 2017 | past
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15. | | First draft of the new Artificial Intelligence and Games textbook available now (gameaibook.org) |
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124 points by togelius on June 3, 2017 | past | 15 comments
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16. | | Generating Fingerprints with Deep Nets for Presentation Attacks (arxiv.org) |
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2 points by togelius on May 25, 2017 | past
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17. | | An evolutionary AI for playing StarCraft (togelius.blogspot.com) |
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1 point by togelius on Nov 5, 2016 | past
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18. | | How Darwin plays StarCraft (togelius.blogspot.com) |
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3 points by togelius on Nov 4, 2016 | past
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19. | | Time to rethink AI – or rather, time to rethink design (venturebeat.com) |
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1 point by togelius on Nov 3, 2016 | past
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20. | | When will AI beat humans in different games? (businessinsider.com) |
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1 point by togelius on Nov 3, 2016 | past | 1 comment
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21. | | Why games were designed to not need AI (venturebeat.com) |
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1 point by togelius on Nov 2, 2016 | past
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22. | | Has a Black Mirror episode predicted the future of video games? (theguardian.com) |
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4 points by togelius on Oct 27, 2016 | past | 2 comments
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23. | | Algorithms that select which algorithm should play which game (togelius.blogspot.com) |
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63 points by togelius on Aug 10, 2016 | past | 22 comments
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24. | | Algorithms that select which algorithm should play which game (togelius.blogspot.com) |
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1 point by togelius on Aug 9, 2016 | past
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25. | | Which games are useful for testing artificial general intelligence? (togelius.blogspot.com) |
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1 point by togelius on Aug 3, 2016 | past
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26. | | A comparison of game-based benchmarks for artificial intelligence (togelius.blogspot.com) |
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1 point by togelius on July 18, 2016 | past
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27. | | Which games are useful for testing artificial general intelligence? (togelius.blogspot.com) |
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1 point by togelius on July 17, 2016 | past
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28. | | Is actual artificial intelligence the next frontier for AI in games? (mobiusai.com) |
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1 point by togelius on July 5, 2016 | past
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29. | | Can you build a level generator not for just one game, but for any? (togelius.blogspot.com) |
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2 points by togelius on June 16, 2016 | past
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30. | | Human intelligence is overrated (2012) (togelius.blogspot.com) |
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59 points by togelius on April 26, 2016 | past | 91 comments
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