Note, the Mac OS and the apps in this emulator are running proprietary code. So it can't be "compiled" because the source code isn't available. The only options are binary recompiling or binary translating or emulation.
I really like the Equation Editor in the Claris Works folder. Specifically, I like the "holes" UI when writing an equation using a summation editor, for example. I feel like modern equation editors have lost that, but maybe I've just used the wrong ones. Does anyone have any ones they'd recommend, or pointers to more uses of 2D editors with "hole" UIs?
This is remarkable work. It was great fun to play around with. I have just one request: could someone put together some of the same bits as a bare-metal app for a Raspberry Pi? It would be wonderful to be able to use a Pi as a retro 680x0 machine, not as an emulator with some vast underlying OS that needs to be patched, but just as a something monolithic and lightweight...
I love this, and my first legitimate thought after using the word 5.1 app (my favorite of all time) is that this might make it possible to create a workflow where I compose documents in word 5.1 and could find an intermediate emulator would allow me to export them and translate them into a modern format.
For everyone not familiar with OS8: Please try switching a window to list view and drag it to the bottom of the screen until it snaps as a spring-loaded tab. This is so much better than anything Dock, etc.! Also, marvel at the tear-down process menu at the top right, which accepts drag-and-drop.
I was hoping to find Enchanted Scepters in there (I'd guess it would be in the system7 version), but no luck. I tried a few years ago to get it working on a Mac emulator but I wasn't successful, and I have fond memories of that game.
You can try downloading mounting the IMG file from that page,
getting Scummvm https://scummvm.org and select the path for the mounted image
to play the game under the Wage Engine.
That digs up some memory from my childhood - an aunt had an Apple with the OS looking very similar to this one, and there was a game where you had to place railroad tiles and could then operate a train. Anyone here remember that game?
I remember Launcher having buttons at the top of the window for categories. This version of Launcher doesn't have that, though? It's just a window with Script Editor and SimpleText (which doesn't launch)
Anyone remember any names of DAWs back then? - I had it on my Mac Classic round about 92-95. I thought it was called EasyStudio but man, apparently it was a while ago and I seem to be getting forgetful...
I used Digidesign Sound Tools and Sound Tools II on a Mac IIx at the studio from 91 to 93, also Opcode Studio Vision (using the Digidesign card); then we upgraded with another piece of Digidesign kit that was some sort of "ProTools lite", with a large rack-mounted audio I/O box.
Most people still used Cubase on Atari 1040ST back then for their musical musings ;)
Aw man, I loved the Atari for sound. I never had one but some mates did, we used to write some epic stuff. This has also reminded me of much later when I started using Tracktion, which it turns out is still a thing…
This is probably because the emulator is using relative mouse coordinates, rather than absolute mouse coordinates. I use a high-DPI/sensitivity mouse and as soon as my cursor touched the screen of the Mac the response was off.
Fantastic! It even has Adobe Photoshop 3. So much fun.
Makes me wonder if in the year 2040, we'll be able to do anything similar at all.
"Oooh! Photoshop CC on Microsoft Windows 13 running inside a browser running on macOS 43! Oh, wait. 'Cannot connect to DRM server.' 'Cannot connect to advertising server.' 'Cannot connect to marketing server.' 'Cannot connect to telemetry server.' 'Cannot authenticate login. Aborting.'"
(I'm not harshing on MS. Just moaning that software is so tied to ephemeral services these days.)
Photoshop is one of those things that easily illustrates how far computers have come.
Anyone who used graphic design software, even well into the PowerPC days, remembers having a tiny preview window to show filters/effects, and then waiting seconds or even minutes for the filter to be applied to the entire image. Yes people, even a blur took a long time in the old days.
The real-time manipulation we have on our phones these days is insane by comparison.
With the amount of in-browser emulators how there it doesn't seem particularly difficult to recompile something existing to WASM. Archive.org has been doing something like that for years at this point
This project is a nice resume badge. Just wish it was called that