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Not only that but the prizes are pretty lackluster. Grand prize gets an all expenses paid trip to SF, which is awesome, but everyone else gets one of these hunky beasts http://www.newegg.com/Product/Product.aspx?Item=N82E16814130... . Which has no place in my laptop and is ironically pretty useless for html5 games.



The grand prize winner also gets a GTX690 which is worth $1000.


A modern GPU is actually pretty essential for html5 games to run right (whether using canvas or webgl).


That one is well beyond the requirements for html5 gaming and is for desktops when most people these days are using laptops or tablets.


You think too small, then. html5 gaming as a platform isn't meant to just end at Quake quality visuals and 2d puzzles. I'm putting words in other peoples mouths here since I have no idea Mozilla's or Google's motives, but I'm sure someone working there has a vision of running Skyrim or Crysis 2 quality visuals and worlds on top of web tech using APIs like webgl to get the hardware performance needed, all while streaming assets over the net and in completely connected experiences run from a browser, where you can pick up your session anywhere without any install times just by going to the game site.

What is now high end desktop graphics hardware (gtx 670) will in a few years be common in laptops. The modern gtx 640M, for example (a mainstream graphics chip for a mid range laptop) has performance comparable to a mid-range 9600GT desktop dedicated gpu from 4 years ago, at one third the power consumption, or an 8800GT, a high end card from 6 years ago. So if trends hold, GTX 670 performance will be available in a mainstream laptop profile in 5 years.

Go even further - the Tegra 4 coming out this year will feature up to 64 shader cores on an APU package running at 600mhz, which beats out the Playstation 3's 24 shader units at 550mhz in the RSX handily (other architectural changes, such as the lack of dedicated VRAM for bandwidth and latency, come into play, so comparing the two just on shader cores alone isn't sufficient). But in practical terms, next generation tablets will have graphical capabilities that rival or surpass consoles that are still the market leaders.

So a web game developer, especially a very future-thinking one, might want to try to build a game engine modeled around matching performance of devices 5 years from now on the high end, rather than treating the current status quo as the performance they should expect when web games using webgl really take off. Using a 670 or some comparable high end card to create demos that truly test the bounds of performance in these technologies now iron out the wrinkles 5 years from now when everyone's tablet is boasting similar performance.


Meh




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