Yeah I used it to while I was recovering from an operation. I like lua but still feels like a joke language to me.
Anyway heres a video of what I did http://www.youtube.com/watch?v=MOV8j7GM3JA
FYI, Everything was made on the ipad.
Yeah I know the history, I absolutely recommend it as a learning tool and for some professional jobs.
It's just, if that then do this end. Feels like a lot of key pushes to get a result.
Anyway I'm going to run a lua poetry competition on my twitter feed later today if your interested?
@DaveSapien
Wax looks good at least for experiments and prototypes. However, a quick look at Wax issues on github reveals the project has issues that have not been addressed in recent months. So it appears to be a fixer-upper for now.
The problem with using Lua is that you lose debugging/profiling support and incur performance overhead. The loss of the debugging support afforded to Objective-C code might be enough to eliminate any time saved. I do believe that Corona offers debugging support, but Corona has it's own problems: it's a cross-platform engine that necessarily incurs overhead and restricts flexibility.
Furthermore, one of the benefits of Lua that the article cites, automatic memory allocation, is obviated by using automatic reference counting in Objective-C (which also makes Obj-C more concise).
Apple has polished enough of the warts of Obj-C now that I'd be pretty reluctant to throw out all the benefits you get from tight tooling integration. I think in most cases it makes more sense to just use what Apple hath provided (but edit your code in AppCode instead of XCode).
Opinions vary a bit and Xcode is certainly much better at 4.5 than it was at 4.0 but I live in AppCode and would hate to have to actually write much code in Xcode.
Yep, there's nothing preventing it, although I don't know enough about systems like Corona, Codea, or Moai to know whether you'd miss out on any IDE functionality. I'm currently using moonscript to power my side project on iOS. It's great!
Another Lua-based framework for iOS programming is Moai. I played around with it a while back and fell in love with Lua. Really simple yet powerful stuff.
You can generate your own with gen_bridge_metadata.
But bridgesupport is only necessary if you want automatic access to things you can't get from the runtime.
You can even code on the iPad itself, and use Codea Runtime to convert it to Objective-C: https://github.com/TwoLivesLeft/Codea-Runtime