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Drawing Pixels is Hard AKA why HTML5 games probably suck (phoboslab.org)
6 points by D_Guidi on Sept 14, 2012 | hide | past | favorite | 2 comments



title adapted from this tweet, that is also how I found the article. https://twitter.com/_AndrewRussell/status/246500090217377792


> I was immediately presented with the challenge of scaling the game screen while maintaining crisp, clean pixels. This sounds like an easy problem to solve – after all Flash did this from day one

What the hell? No way did Flash do that from day one. Only since the introduction of frameworks like Flixel has Flash been able to reliably make pixel perfect games. Before then it was a constant fight against subpixels.




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