Reminds me a bit of the developers of Little Inferno, who went in another direction:
Kyle Gabler: You may have heard of the Yule Log TV program—the burning log you find on TV around the winter months or in hotel rooms. It started in 1967 by a TV station in New York, originally as a 17-second loop of a flaming log. And we thought: "Man, that's like a super boring game that some awful company will totally make for the Wii or smartphones."
And then we thought: "Wait, WE could be that awful company! But I wonder if we can start with an exceptionally underwhelming premise, but then actually make the game really really surprisingly good?" And Little Inferno is the result. We hope we've succeeded!
Well with new AI based tools we would be seeing much more of these than before. The "curation/filtering/approval" process will be getting much more stringent and expensive I assume. So publish now and revise later, before the "attack of the clones" in the stores begin...
This 2019 talk is so hilarious. 200 $/day with ads for apps which are so awful.
Yet, the world has changed and with the advent of AI, let's see who wins: The people who churn apps out like there is no tomorrow (of course, limited to 15 apps a day) or the gatekeepers.
Kyle Gabler: You may have heard of the Yule Log TV program—the burning log you find on TV around the winter months or in hotel rooms. It started in 1967 by a TV station in New York, originally as a 17-second loop of a flaming log. And we thought: "Man, that's like a super boring game that some awful company will totally make for the Wii or smartphones."
And then we thought: "Wait, WE could be that awful company! But I wonder if we can start with an exceptionally underwhelming premise, but then actually make the game really really surprisingly good?" And Little Inferno is the result. We hope we've succeeded!
— <https://www.nintendoworldreport.com/interview/32517/little-i...>