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Slot Machines Walk into a Bar: Adventures in Quantity over Quality [video] (youtube.com)
48 points by stefanpie 26 days ago | hide | past | favorite | 5 comments



Reminds me a bit of the developers of Little Inferno, who went in another direction:

Kyle Gabler: You may have heard of the Yule Log TV program—the burning log you find on TV around the winter months or in hotel rooms. It started in 1967 by a TV station in New York, originally as a 17-second loop of a flaming log. And we thought: "Man, that's like a super boring game that some awful company will totally make for the Wii or smartphones."

And then we thought: "Wait, WE could be that awful company! But I wonder if we can start with an exceptionally underwhelming premise, but then actually make the game really really surprisingly good?" And Little Inferno is the result. We hope we've succeeded!

— <https://www.nintendoworldreport.com/interview/32517/little-i...>


Well with new AI based tools we would be seeing much more of these than before. The "curation/filtering/approval" process will be getting much more stringent and expensive I assume. So publish now and revise later, before the "attack of the clones" in the stores begin...


This 2019 talk is so hilarious. 200 $/day with ads for apps which are so awful.

Yet, the world has changed and with the advent of AI, let's see who wins: The people who churn apps out like there is no tomorrow (of course, limited to 15 apps a day) or the gatekeepers.


They acknowledge that this was a freak opportunity that has already come and gone.


What a fearless and clever way to engage video games!




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