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Is there a paper behind the design of Zen? I'm assuming it's some combination of heuristics and MCTS.



I don't know of a paper; it's sold commercially by the author and is closed-source. It's definitely fair to say that it is a combination of MCTS and heuristics. The best I can find at a glance is this post on the computer-go list, where the author remarks:

Zen is similar to partly MoGo, partly Crazy Stone. It has shape patterns that are generated by minorization-maximization algorithm like Crazy Stone. But they are directly combined with UCT - I don't use progressive widening. Probably the most original part of Zen is in the playout. I don't think MC simulations must be always fast, so it has a lot of hard-coded Go knowledge.

http://www.mail-archive.com/computer-go@computer-go.org/msg1...




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