It is perfectly possible to have an HTML5 game in one file. While you can link directly to a Flash file, if you want it to appear on a web page you are going to need at least two.
Also,
Is anyone else tired of 'infographics' that are just tables with a few added pictures? What do the graphics add to the info other than a level of cute-ness?
e.g. when presenting a row with two data points, do we gain anything by adding a graph of those same two points?
There is nothing like the disappointing realization that the web page you're trying to view on your Android phone is completely dysfunctional because the fucking Flash plugin has shit itself again.
Just disable it by default and get the best of both worlds. I dislike my browser loading Flash (which is often advertisements) so I only allow it when it's some content worth viewing. Unfortunately there are still worthwhile websites that require Flash for certain content.
On the bright side, it provides an easy way to disable most annoying advertisements! We won't be able to say the same when Flash penetration decreases and HTML5 adverts are the norm.
I'm growing tired of people still trotting out the old trope about "Steve Jobs… prohibiting Flash web players across all iOS devices." Flash isn't prohibited in iOS, it was never enabled in the first place! That phrasing implies that Apple expended developer effort to ensure that Flash wouldn't work on the iPhone, which is an inaccurate characterization of what actually happened.
So uh, what was their benchmark test for the CPU Usage section? There are many things HTML5 is more efficient than at Flash and the reverse is also true.
Also,
Is anyone else tired of 'infographics' that are just tables with a few added pictures? What do the graphics add to the info other than a level of cute-ness?
e.g. when presenting a row with two data points, do we gain anything by adding a graph of those same two points?
Tufte is losing the war :(