> The problem is that adding any sort of platform support to an open source engine is completely incompatible with the license terms of the console SDKs.
There is a port of SDL2 to Nintendo Switch that is accessible to anyone that has a distribution agreement signed with Nintendo. There's no reason Godot couldn't have the same kind of support there.
There is a port of SDL2 to Nintendo Switch that is accessible to anyone that has a distribution agreement signed with Nintendo. There's no reason Godot couldn't have the same kind of support there.