I can easily answer both of your questions. Because I obviously want to know how much time exactly game code takes together: both engine and "scripting". Using weird combinations of two different profilers is not a good day to work on code. Both Unreal and Unity have proper usable profilers and Godot doesnt.
Also unfortunately our project is usingGDScript and there is no profiler for it.
Also unfortunately our project is usingGDScript and there is no profiler for it.