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Dev snapshot: Godot 4.0 alpha 8 (godotengine.org)
34 points by marcodiego on May 13, 2022 | hide | past | favorite | 3 comments



Oh hey, Godot is a pretty cool engine!

Personally, I really like the idea of fully automatic LOD generation that's present in Godot 4 - not necessarily to the level of Nanite in Unreal Engine 5 but it doesn't have to be, any sort of an automated LOD can still be a major boon for the performance of games and other visualizations.

Here's a random video that demonstrates it: https://youtu.be/CU_DB8Hkmy8

I don't think that even Unity does automated LOD without some external assets. Then again, last i checked Godot only did heightmap terrains through a plugin, which hasn't been updated in a while either. Not sure what the state of paid assets is going to be for Godot, but here's hoping that they figure it out, or at least that the current trend of free assets proves to be sufficient, rather than eventually becoming a graveyard of unmaintained content.

But overall, Godot is perhaps one of the better options for new games (thinking along the lines of the smaller indie games here), if you consider that Unreal might be a bit on the advanced side (C# or even GDScript are easier to pick up and use for developers who still prefer to write code, though visual scripting is also nice), Unity is still in the process of figuring themselves out (DOTS, render pipelines, package management changes, multiplayer solutions, increased SaaS approaches, as well as the editor getting really slow in the past 5 or so years, comparatively) and other projects like jMonkeyEngine or Xenko/Stride or NeoAxis never really took off all that much.


LOD = level of detail

DOTS = Data-Oriented Technology Stack (a Unity-specific term)


Is there a recommended project based book to learn godot? I guess I should wait for this 4.0 before picking it up




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