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Sony To Debut Android-Based PlayStation Suite SDK In November (gamasutra.com)
18 points by Impossible on Sept 15, 2011 | hide | past | favorite | 6 comments



I hope the cost (of both the SDK and publishing) is in-line with smartphone SDKs and not in the multi-thousand dollar range.


C#?!?


Unexpected, but not without precedent. XNA on Xbox/Windows Phone 7/Windows, Unity3D across its range of supported platforms; it'll be interesting to see with Sony come up with.


Microsoft and Sony are direct competitors with XBox and Playstation and they have a history of doing the exact opposite of each other. Unity3D is a third party system, in the same way Unreal Engine is, and what third parties do isn't surprising one way or the other.

What is surprising is that Sony has taken a Microsoft invention and said "We'll be using that too". Not, "We've created something brilliant (and oh, yeah, it looks just like this thing from Microsoft)", or "We're using Java", or "Dalvik" (since Playstation Suite taps Android devices too).


Surprising? I wouldn't say that; C# is used in lots of non-Microsoft places these days: http://www.fastchicken.co.nz/2011/09/15/c-its-just-not-porta...


This is pretty shocking when most serious game development is C++ at its core.

Both Android and iOS allows you to use C/C++, which allows for a large amount of pre-existing code to be ported.




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