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on July 25, 2011 | hide | past | favorite


I hate to be "that guy" here, ESPECIALLY on hacker news, but someone has to say it, and I'm probably not the only one with my head in the gutter, but the little cross-hairs on the rockets in your screenshots turn your rockets into penises.

And then the Rocket flying out of the big O like that....

Something just feels suggestive here, and almost uncomfortable. I'll give the game a try now and hopefully provide some real constructive criticisms,

EDIT: Sorry, I can't try the game, it requires an OS version I don't have yet. Keep in mind, LOTS of people never plug their devices into their computers ever, and are still running old versions of the OS.


It's refreshing to know someones mind is deeper in the gutter than mine since I didn't see that upon checking out the game ;)


Is it possible to draw a rocket that doesn't look like a penis?


We learned in Jr. High, that they come in all different shapes and sizes.


I know according to the rules you aren't supposed to ask other people to flag stories, but this is a case where I think it's worth violating that rule.

I don't doubt that the author is a lurker, and really meant the "thanks HN". but if this gets upvoted enough, there will be empirical evidence that just posting links to iPhone games will be financially rewarded. It's an invitation to spam HN with cheap phone games.

Which is not to say you can't find a way to push your products on HN. Sales reports and post-mortems are basically just advertisements, but at least they offer something of value to the community in exchange for the impressions. Even just a solicitation for critique would be worth more, because at least then you have a conversation starter.

This is just an ad. Nothing more.


I'm surprised to say that I agree (because I'm usually not a fan of flagging). You need X amount of karma to even downvote people on HN. There should be some participation bar to post a game ad.

With that said, if the author wants to submit a blog entry detailing some design/coding problems solved or description of his process in building the game or even a link to his sources, I'd happily upvote that story. But just a link to the iTunes listing of a game from a relatively new account is something that can be abused.


Also:

  user:	anasoto
  created:	17 days ago


Also:

  4 other apps on the app store: 
  http://itunes.apple.com/au/artist/australias-computer-techs/id377590482


"You are promoted to the rank of... Caption!" What, were you just a footnote before? Maybe you'll make it all the way up to headline!

You might want to fix that screen shot. :) (And the game itself, if it's still like that in the game.)

Also, it's "Congratulations".


Argghh! I knew I should have spent more time spellchecking. I guess that isn't my strong suit. After seeing it so many times I kinda blank it.. thanks for the heads up.


I haven't tried this, but plan to try to use Amazon's mechanical turk for usability feedback. Maybe even some A/B testing if I get crazy.


What? did another lurker on HN finish your game for you? Or are you, a long time lurker, that finally finished your game?


What tech did you use? An engine? How long did it take, how many people involved, etc. Give us a mini-post mortem!


What's up with requiring iOS 4.3? Might as well finally apply that update I guess...


Congratulations! Looks fun. Is this your first app? How long did it take you?


This is my first app where I did it completely on my own (previous ones I just helped out). Hard to say exactly how long, since I ended up spending time on it here and there over quite a few months (like all my projects lol), but I would say probably 4 weeks hard concentrating work in total, at a guess.


I'm guessing you used Cocos2D...?




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