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Some of the best developers I’ve worked (and work) with are from a music background with an interest in computer music also. I guess maybe part of it is that at a certain point in writing music software you really need to be using C++, and audio software in particular is quite unforgiving due to its real-time nature, so you have to learn some fundamentals to write performante code? But I’m sure there’s more to it than just that.

I’ve also worked with some really smart people from a physics background.




Yeah I think that's mostly accurate. I also think that learning signals processing/sampling teaches you an enormous amount of practical, transferrable skill.

Similar kinds of problems come up in physics, so for me this tracks.




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