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glaze
on April 19, 2021
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Dissecting the Apple M1 GPU, Part III
Yup, I doubt he has experience working in the games industry. Many engines support multiple graphics APIs and there's often only 1-2 employees implementing/maintaining them so speaking about vendor lock-in is not a strong argument.
shmerl
on April 19, 2021
[–]
How is that a counter argument to anything? The need to support multiple APIs is not free. It's a tax on everything else.
glaze
on April 19, 2021
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parent
[–]
You're right that it's not free. But compared to the whole game engine codebase size the renderer backend is usually not big.
shmerl
on April 19, 2021
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root
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It is a waste of time that could be avoided. And exists only becasue of insistence on lock-in by the likes of Apple.
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