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Yup, I doubt he has experience working in the games industry. Many engines support multiple graphics APIs and there's often only 1-2 employees implementing/maintaining them so speaking about vendor lock-in is not a strong argument.



How is that a counter argument to anything? The need to support multiple APIs is not free. It's a tax on everything else.


You're right that it's not free. But compared to the whole game engine codebase size the renderer backend is usually not big.


It is a waste of time that could be avoided. And exists only becasue of insistence on lock-in by the likes of Apple.




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