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Are there "best practices" for dealing with the unique requirements of source control for game development shops?

Like for example, for non-game shops....

Back in the 2000s there were a lot of ways to use/abuse git as it was fairly new. Gradually folks tended to settle on the "git flow" workflow, and then later the "github workflow".

It's maybe not the right workflow for everybody, but it's kind of a sane default for most projects/teams. And it generally pairs well enough with standard Jenkins/etc build pipelines.

Is there anything like that w.r.t. source control in the game dev world, or is it truly the Wild West with every shop having their own bespoke source control and build pipeline?




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