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I love c4. The author writes very readable and simple code. I recommend trying out swieros as well “a tiny Unix like kernel”: https://github.com/rswier/swieros




Instead of just gazing at the sea of terse variable names in awe, try actually reading it! There's only about a dozen variables and they're all documented at the top - the actual code is actually amazingly clear for what it does. There's not a lot of gratuitous cleverness.

For example, just picking a random segment, you don't have to squint very hard to see that this is a number literal parser:

  else if (tk >= '0' && tk <= '9') {
        if (ival = tk - '0') { while (*p >= '0' && *p <= '9') ival = ival * 10 + *p++ - '0'; }
        else if (*p == 'x' || *p == 'X') {
        [...goes on to handle the hexadecimal case...]
(aside - I love the conversion from string to decimal by subtracting the string value of '0', as this will work for any text encoding where the decimal digits are monotonic and contiguous - so ASCII and EBDIC at least...)


> I love the conversion from string to decimal by subtracting the string value of '0'

That's how everyone did character arithmetic since forever, though, especially with the letters. Wouldn't be surprised if it's in K&R. And it probably became a subtle source of errors when environments changed, as mixing semantics and implementation tends to do.


>as this will work for any text encoding where the decimal digits are monotonic and contiguous

The C spec requires this be the case for both the source and execution basic character sets.


Very readable? It's on the cusp of becoming a demon summoning ritual.


A bit terse perhaps, but only thing that is a bit more than a simple tokenization/parsing and direct output is the precedence climbing part for parsing expressions. That may cause some headscratching for some if they haven't implemented it in the past. But it's easy to read up on that algorithm on wikipedia. Anyway, even using that ultimately makes code more readable than trying to implement the same with recursive descent.


yeah, I wrote a mini xml parser in python and the code is really similar ... I'm sure most handwritten parsers are. Or maybe I'm an anonymous demoniac in denial.


The major breakthrough of C4 is that it's both terse and yet still very readable; previously the only other well-known self-compiler of that size was OTCC, which is deliberately obfuscated.


While this is about C++, John Carmack just came from C, so a lot of this applies to C as well: https://kotaku.com/the-exceptional-beauty-of-doom-3s-source-...


Oh wow. That's quite something.


The usage of the 2 character variable names is a "refreshing". At least the author of the code was gracious enough for the following to help debugging.

    debug;    // print executed instructions


It's beautiful. Here are examples of compiling c4 and using it, following the README:

    $ gcc -o c4 c4.c 2>/dev/null
    $ ./c4 hello.c
    hello, world
    exit(0) cycle = 9
    $ ./c4 -s hello.c
    1: #include <stdio.h>
    2:
    3: int main()
    4: {
    5:   printf("hello, world\n");
        ENT  0
        IMM  -274739184
        PSH
        PRTF
        ADJ  1
    6:   return 0;
        IMM  0
        LEV
    7: }
        LEV
    $ ./c4 c4.c hello.c
    hello, world
    exit(0) cycle = 9
    exit(0) cycle = 26015
    $ ./c4 c4.c c4.c hello.c
    hello, world
    exit(0) cycle = 9
    exit(0) cycle = 26015
    exit(0) cycle = 10060183
It works on Windows too, if you have gcc installed.

Also, see "Adding support for 64 bit targets" commit:

https://github.com/rswier/c4/commit/2feb8c0a142b2e513be69442...

And yes, swieros has much more.


So it's not actually a compiler, it's a bytecode compiler + interpreter (like python) where the names of the bytecodes match what an x86 assembler would use, but the encoding doesn't (and it doesn't know how to create or link .exe ELF or whatever macos uses)


c4 is very cool, but it's not a compiler in the usual sense of the term. It compiles to a kind of bytecode which it then interprets (like Python, for example), but it doesn't generate assembly or machine code (like GCC or JIT compilers, for example).

But there's a more realistic compiler inside swieros: https://github.com/rswier/swieros/blob/master/root/bin/c.c that emits actual "binaries" for the emulated toy CPU. It's hard to tell what exactly is going on though, as this is not "very readable and simple code".


It's just a small step to generate machine code, this fork [1] can generate an executable, or run it JIT style, both on x86 (there's also the 'arm' branch)

[1] https://gitlab.com/pclouds/c4



I must be missing something about compiler design, but why does it seem to have an interpreter at the and of main?


You went to the code too fast (a mistake I also commit often, since unlike comments/doc, code doesn’t lie...).

From the project description: “A tiny hand crafted CPU emulator, C compiler, and Operating System”




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