Man can anyone have any fun these days without people coming in and saying the gravity is wrong, the arrow keys are broken, the lines don't disappear if you manage to get them all lined up, that its not that impressive this was put together because it's a mere physics simulation, and so on.
Does the high quality of posts on HN tilt us towards criticism instead of praise, even when it's not warranted? Clearly this was not posted for a code review.
Does Randall realize the power he has? If he wants something to be made or done, all he has to do is post a drawing of his idea, and someone brings it to life.
Notice also how many involve nitrogen - and you're breathing that right now!
Like nitrogen, the nastiness of flourine is potential. Most actual flourine composites, including those proposed to be used in reactors, are quite stable.
Watching Randall and moot at ROFLcon I felt the same thing. They both have quite the power over their audience. Randall just needs to draw it and moot just needs to say it.
My first thought. Has anyone been tracking stuff that started as xkcd comics? I only recall a couple: self referential chart, Facebook group of million users, MBR love note, people playing chess on roller-coasters, sudo make me a sandwitch robot…
Looks like http://en.wikipedia.org/wiki/Xkcd#Inspired_activities is missing some.
That's because you said an "approximate" row. If you get them exactly right it works out. All you have to do is get them jumbled together to fill in the round hole at the bottom and put the long straight piece horizontally across it. If you get if just right, then you can start balancing other pieces on top an come out with a perfect row. Then it disappears just like regular tetris. AWESOME!
0. Once a piece touches another piece, you lose control of it.
1. The weight of one piece can affect the balance of others.
2. If you hold a piece against the side walls, it will stop descending.
3. If you move a piece into the wall and then immediately away from it, you can put it into a slow spin while still being able to flip the piece.
4. You can control the descent speed by tapping the down arrow. After each acceleration, the downward velocity resets when you stop accelerating. If you reduce the speed with which the pieces collide, the already stable pieces will not bounce as much.
5. Getting something really close to a complete horizontal row does not cause the row to disappear. I have not yet achieved an arguably perfect horizontal row.
Don't know why this is downvoted. The turnaround time for a functioning tetris game is very quick, within a day (even if you don't know the tools yet). This one isn't even a functioning tetris game, it's basically just a physics simulation (probably using an existing library) with very simple rules that are activated upon collision.
I'm not suggesting that this is The Technological Achievement of Our Age (TM), only that it's impressive that two days after the posting of a webcomic, that the comic's theme has been actualized. Tetris isn't a hard problem, and this almost certainly used a physics library, but it's impressive and amusing nonetheless.
Maybe I'm easily impressed, but I think it's neat.
While not tetris hell http://www.chroniclogic.com/triptych.htm is a more polished "falling blocks with physics" game thats pretty fun (kinda old these days I guess)
Fun stuff. Has a fair number of bugs especially when the blocks are around the edges of the pit. And I think the edge of the bottom half circle always applies its reaction force upwards and not radially so it feels a bit unnatural (also the blocks cannot slide because of that). Still cool stuff though.
Does the high quality of posts on HN tilt us towards criticism instead of praise, even when it's not warranted? Clearly this was not posted for a code review.