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From the article:

> Of course, there is a place for mutable, imperative programming. The fellow who wrote the blog post to which I linked above appears to work on games, one of the few places where one could unapologetically use an imperative programming language with mutable state.

Comtrast http://lambda-the-ultimate.org/node/1277 where the authors of Unreal point out that functional programs will be the future of game programming.



Thanks for that pointer -- I added that link to the original post.




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