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An interactive review of the Oklab color space (raphlinus.github.io)
1 point by tillulen 18 days ago | past
Xilem: An Architecture for UI in Rust (raphlinus.github.io)
2 points by praseodym 26 days ago | past
Advice for the next dozen Rust GUIs (raphlinus.github.io)
3 points by andsoitis 5 months ago | past
Towards Principled Reactive UI (raphlinus.github.io)
2 points by prmph 7 months ago | past
Towards a unified theory of reactive UI (raphlinus.github.io)
2 points by prmph 7 months ago | past
The stack monoid revisited (raphlinus.github.io)
88 points by rvrs 8 months ago | past | 7 comments
Metal shader converter and the missing device-scoped barrier (raphlinus.github.io)
62 points by raphlinus 11 months ago | past | 20 comments
Simplifying Bézier Paths (raphlinus.github.io)
5 points by signa11 on April 20, 2023 | past | 1 comment
Simplifying Bézier Paths (raphlinus.github.io)
8 points by raphlinus on April 19, 2023 | past | 2 comments
Moving from Rust to C++ (raphlinus.github.io)
280 points by raphlinus on April 1, 2023 | past | 132 comments
The stack monoid revisited (2021) (raphlinus.github.io)
2 points by surprisetalk on March 19, 2023 | past
Requiem for piet-gpu-hal (raphlinus.github.io)
66 points by raphlinus on Jan 8, 2023 | past | 13 comments
Raph's Reflections and Wishes for 2023 (raphlinus.github.io)
3 points by pohl on Jan 1, 2023 | past | 1 comment
Raph’s Reflections and Wishes for 2023 (raphlinus.github.io)
4 points by raphlinus on Dec 31, 2022 | past | 1 comment
Text layout is a loose hierarchy of segmentation (2020) (raphlinus.github.io)
91 points by lylejantzi3rd on Dec 29, 2022 | past | 27 comments
Minikin retrospective (raphlinus.github.io)
37 points by royjacobs on Nov 9, 2022 | past
Parallel Curves of Cubic Béziers (raphlinus.github.io)
225 points by raphlinus on Sept 9, 2022 | past | 51 comments
Advice for the next dozen Rust GUIs (raphlinus.github.io)
345 points by raphlinus on July 15, 2022 | past | 270 comments
Xilem: An Architecture for UI in Rust (raphlinus.github.io)
457 points by raphlinus on May 7, 2022 | past | 103 comments
Piet-GPU Progress: Clipping (raphlinus.github.io)
114 points by raphlinus on Feb 25, 2022 | past | 24 comments
Towards Principled Reactive UI (raphlinus.github.io)
1 point by PaulHoule on Jan 10, 2022 | past
Prefix sum on portable compute shaders (raphlinus.github.io)
116 points by raphlinus on Nov 17, 2021 | past | 15 comments
Swapchains and Frame Pacing (raphlinus.github.io)
1 point by ingve on Oct 23, 2021 | past
Swapchains and Frame Pacing (raphlinus.github.io)
89 points by raphlinus on Oct 22, 2021 | past | 17 comments
The stack monoid revisited (raphlinus.github.io)
216 points by harperlee on May 15, 2021 | past | 28 comments
The Stack Monoid Revisited (raphlinus.github.io)
22 points by vg_head on May 14, 2021 | past
The case of the curiously slow shader (raphlinus.github.io)
77 points by raphlinus on April 28, 2021 | past | 12 comments
Thoughts on Rust bloat (2019) (raphlinus.github.io)
115 points by fctorial on March 29, 2021 | past | 50 comments
2D Graphics on Modern GPU (2019) (raphlinus.github.io)
178 points by peter_d_sherman on March 15, 2021 | past | 87 comments
Fitting Cubic Bézier Curves (raphlinus.github.io)
178 points by raphlinus on March 13, 2021 | past | 36 comments

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