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The whole “systemd wars” has made me fall out of love with Linux. I used to run it everywhere. My phone, my computers, my router.

I used to be so, so very passionate. Now, not so much. I still have a few raspberry pis. But, overall, I’m done.

It’s not so much that I can’t be bothered to fight systemd anymore (I was one of those weirdos running void, and trying to keep thing going). It’s that I can’t be bothered to fight for Linux anymore.


Climate change, and by extension, unlimited clean energy.

I’ve always loved the Star Trek spin that once you have unlimited energy, a lot of human dynamics cease to be exist. Capitalism is one of them.


Just open CS2 and go to the community server tab. There’s a little notice telling you that you might be exposed to unmoderated and unsafe content.

Apparently in 2025 corporate lawyers have forgotten how to write a disclaimer. It’s all BS to protect their short term games.

I would spend way more money on games if they didn’t have a ~5 year life span.


It’s really not a quagmire.

When you EOL the game and release the server, just strip the licensed content. Remove the logos. Nobody gives a flying toss anyway.

People want the community and the GAME. They don’t care whether the actual logo is there.

Heck, if the game connects to a community server, have it hide all licensed content. you’ve satisfied your contractual obligations. Whether people mod the game or not to re-add things has no bearing on you.


The licenced design seems to include the front part of the car per the above comment, that would mean creating seperate models for EOL games.

No, even if the licensing agreement between the developer and the car maker ends, then according to first sale doctrine, the game buyers keep the licensed content. Removing it from user systems would be undue (but admittedly has happened such as with the in-game music in GTA).

The reason for that is that the game is continuing to be distributed and the nature of digital distribution is ephemeral so contents like music are removed from the distribution when the license expires. If you own the game on physical media or remove the connection to the digital distribution service (never patch it) then as a consumer you’re fine as you note with the first sale doctrine. It’s just legally the developer can no longer offer the content as part of future distributions. The same would be true for another physical media release.

That is not how it works. When car licenses expire then you can still download the racing games in your library from Steam etc., even after new sales are discontinued. You are already the owner of the licensed content and you get access to it anytime.

Steam even says that in the event of that they go out of business, measures are in place to ensure gamers' continued access to their games.


I don't think anyone is asking for developers to continue to distribute their games after they EOL them. They're just asking for a way to keep games that have already been distributed running.

There is no first sale doctrine in Europe, and nor does the US one apply to digitally distributed content.

Directive 2009/24/EC clearly makes reference to the first sale doctrine in Article 4

With all due respect, and I’m particularly anti-LLM, you sound exactly like someone who has never tried the tech.

You can use LLMs without letting them run wild on the entire codebase. You have git, so you can see every minute change it makes. You can limit what files it’s allowed to change and how much context you give it.

You don’t have to give it root on your machine to make it useful. You don’t have to “Jesus, Take the Wheel”. It is possible to try it out at a smaller scale, even on critical code.


Just store the TOTPs you actually care about on a Yubikey. Leave a few “worthless” TOTP in whatever TOTP app you use. Remove the Yubico Authenticator app before crossing the border.

You got the wrong post. This one is for companies that want to hire. You’re looking for the who wants to be hired.

Thanks for watching out for a fellow user! Looks like they made it to the other thread.

SEEKING WORK | Denmark | Remote or Hybrid (Denmark for on-site) CV: Full CV and details on request Email: sl [] unticks.com

LinkedIn: https://linkedin.com/in/sebastianlauwers

Technologies & Skills: Backend software development, architecture, cloud architecture, VPC design, Rust, Python, Pandas, Polars, Big Data pipelines, SQL, AWS, Postgres, Airflow, REST APIs.

I have a significant amount of experience as a tech lead, team lead, VPoE, and CTO. I can easily integrate in teams, I can build teams, I can mentor juniors. I work well in both enterprise and startup environments, and anything in between.

15+ years of experience in pharma, security, database, telephony industries.


Zach Freedman, the creator of the original Gridfinity, is also an amazing writer and wordsmith. His videos are full of amazing tongue twisters, alliterations and incredible puns.

I wish he’d write books.

Highly recommended: https://m.youtube.com/@ZackFreedman


Creator yes, but is Gridfinity not based on this video from Alexandre Chapel? https://www.youtube.com/watch?v=CHFK5sY8ToE


Acknowledged on the linked website directly under "Origins of Gridfinity".



> full of amazing tongue twisters

You mean, always amazingly augmented, aspiring to alienate all other audible aspirations? Zach is always a treat.


Yeah his video was linked on the page and i found him incredibly entertaining. Agreed, he’s a very clever writer.


It took me a long time to convince myself he wasn't the actor from Numb3rs.


A Parquet file compactor. I have a client whose data lakes are partitioned by date, and obviously they end up with thousands of files all containing single/dozens/thousands of rows.

I’d estimate 30-40% of their S3 bill could be eliminated just by properly compacting and sorting the data. I took it as an opportunity to learn DuckDB, and decided to build a tool that does this. I’ll release it tomorrow or Tuesday as FOSS.




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