So, how can this be applied to mobile app development? I can think of adding dependencies and new code to get along with the old code in the app, but it will cause a considerable bloat (size) of the app, which it can be noticeable by management, unlike web services/sites/apps
I would suggest something along the lines of YourKit pricing which seems to be industry standard for the most part.
Also their personal license which isn't advertised heavily is $99/yr which allows for commercial use but must be paid for by the individual rather than a business entity. I like this license because I like to take my tools with me and doesn't make me beholden to purchasing/procurement departments of the companies I do work for.
> I was glad to get away from all the crazy IDE world that I had to deal with in my C++ AAA days and just working with a minimalistic but extremely fast and powerful text editor.
Makes me wonder what do they use for AAA games, could it be Visual Studio?
Yeah, AAA game development is 99% Visual Studio. Usually multiple versions of it depending on the platform. We just upgraded from 2015 to 2017 at our studio, which required a decently large refactor of some core utilities.
> Coming from the perspective of pretty much hating Visual Studio I was pretty sceptical about Visual Studio Code until I read that Erich Gamma was involved in it.