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So, how can this be applied to mobile app development? I can think of adding dependencies and new code to get along with the old code in the app, but it will cause a considerable bloat (size) of the app, which it can be noticeable by management, unlike web services/sites/apps


Not to mention legacy thick apps! In my case, legacy thick-apps we don't have the source code for! Arg!


Can websockets be used as a self-hosted push notification alternative?


iPhone SE, smooth as butter


discipline, education and culture


> discipline and culture

Monoculture


Do you say that with a negative or positive tone ? It's hard to tell from your answer. And if so, why ?


I took it as an observation or speculation of cause and effect. There is no judgement (positive or negative) needed for this.


It's both a myth that Japan is, or ever has been, a "monoculture", and quite the leap to assume a "monoculture" would produce such behaviour.


So like a monorepo ? ;-)


First of all, this looks promising

I have just one question, what will the price be?


I don't know! How much would you pay for it?

However, I can promise that the pricing model will be perpetual license based, NOT a subscription that "only costs you one cup of coffee per day"..


I would suggest something along the lines of YourKit pricing which seems to be industry standard for the most part.

Also their personal license which isn't advertised heavily is $99/yr which allows for commercial use but must be paid for by the individual rather than a business entity. I like this license because I like to take my tools with me and doesn't make me beholden to purchasing/procurement departments of the companies I do work for.


I personally like this idea too, for much the same reason as you.


If this can replace a standard debugger I wouldn't even blink at a $100 dollar price tag.

I'd want testimonials and videos of it in action, but if anyone I trusted vouched for it that price would be a no brainer for me.


UX


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selects are best


> I was glad to get away from all the crazy IDE world that I had to deal with in my C++ AAA days and just working with a minimalistic but extremely fast and powerful text editor.

Makes me wonder what do they use for AAA games, could it be Visual Studio?


Yeah, AAA game development is 99% Visual Studio. Usually multiple versions of it depending on the platform. We just upgraded from 2015 to 2017 at our studio, which required a decently large refactor of some core utilities.


> We just upgraded from 2015 to 2017 at our studio, which required a decently large refactor of some core utilities.

Were these utilities custom tools built for the IDE or the actual application code you were/are developing?


I would be very surprised if visual studio wasn't the most popular C++ IDE for high budget games by a wide margin.


> Coming from the perspective of pretty much hating Visual Studio I was pretty sceptical about Visual Studio Code until I read that Erich Gamma was involved in it.

Following on the comment you quote, I assume so!


Yes, Visual Studio!


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