Lol, I was thinking about that comic just yesterday, what a coincidence. "As you have no doubt been monitoring my communications for quite some time!" read in the voice of the pharmacy owner from Family Guy.
Having read through the entire game session, Claude plays the game admirably! For example, it finds a random tin of oily fish somewhere, and later tries (unsuccessfully) to use it to oil a rusty lock.
Later it successfully solves a puzzle inside the house by thoroughly examining random furniture and picking up subtle clues about what to do, based on it.
It did so well that I can't not suspect that it used some hints or walkthroughs, but then again it did a bunch of clueless stuff too, like any player new to the game.
For one thing, this would be a great testing tool for the author of such a game. And more generally, the world of software testing is probably about to take some big leaps forward.
As a fan of text adventures who has played many over the years—Anchorhead is hard. It was kind of a white whale for me over many years until I finally beat it during the pandemic lockdown.
How does it compare in difficulty and scope to the original Adventure? I guess actually known as Colossal Cave Adventure? When I played it on my uncle's terminal in the 70s it was just called Adventure.
I stayed up all night and didn't get very far. I finally saw a solution online and I wasn't even close.
Yeah, it seems Nordic, Nordic languages still have an archaic native version that could be the proto-hello: 'Hil' meaning 'be greeted', surviving as 'hail' in English, or, somewhat infamously, 'heil' in German.
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