Hacker Newsnew | comments | show | ask | jobs | submit | sami36's comments login

I disagree in part with the comment above, but why is this opinion being downvoted, wherever you stand on the issue ? Regardless of whether you take issue with the soundness of his argument, a dissenting voice should have a right to be heard. I'm sometimes amazed at the swiftness with which a different perspective is swept under the rug...in the same forums and TOPIC, nothing less, where inclusiveness, Capital I, is being discussed.

-----


5%, just like Kickstarter

-----


Someone else on here claims it's 7.9% + 30c

-----


That's 5% for them, 2.9% + 30c for CC processing.

-----


5% for gofundme, 3% for credit card processing

-----


What's anachronistic about it ? it's STILL a haven for tax evaders. What's changing these days is rich people are renouncing en masse their US citizenship to escape the long arm of the IRS. I find it disgraceful & immoral that people elect to abandon their responsibilities as citzien to save a few pennies. Switzerland buckled under US pressure, but what applies to the US doesn't apply to other -smaller- countries around the world , where funds of dubious origins continue to originate from & the money-laundering , let's call it what is is, business keeps on trucking as usual.

-----


I find it disgraceful & immoral that IRS still wants you to pay income tax on your income abroad, even if your only tie with the motherland is "America" on the passport.

-----


The article specifically notes that the spikes happened when the new iPhones are released, not just announced. So, new Iphone envy is less of a reasonable explanation..than the release date usually coinciding with new versions of iOS being deployed.

-----


Not all data & information created is meant to be saved till eternity.Plus, some of it comes with privacy implications, even when dealing with documents pertaining to the deceased.

-----


here's hoping Activation lock can somehow survive this

-----


It also costs close to 5000 euros per year. That's a little more than you'd lose to depreciation if you owned a luxury car. If you have to travel that much inside Germany to make that card worthwhile for you, then you have a problem. Either you need to relocate or inject some telecommuting into your existing work habits. I'm going to go out on a limb here & suggest that many people travel for travel's sake as a way to give themselves an inflated sense of their own importance...or just find some glamour in being on the road all the time.

-----


Travel with a car long-distance is not an option. I'm not going to drive 400km early in the morning with a car and be relaxed in the office at 9:30.

> If you have to travel that much inside Germany to make that card worthwhile for you, then you have a problem.

The 'problem' is called 'WORK'. A little bit more than 40000 people have such a card.

> Either you need to relocate

No option.

> some telecommuting into your existing work habits.

Sure, I do that.

> I'm going to go out on a limb here & suggest that many people travel for travel's sake as a way to give themselves an inflated sense of their own importance...or just find some glamour in being on the road all the time.

Maybe it's not that good to 'go out on a limb here and give useless suggestions. You seem to fail to understand that a lot of people have to travel as part of their work to meet customers.

In my case I work with people which are located in different areas of Germany and I have to meet them face to face quite often.

-----


In my case I work with people which are located in different areas of Germany and I have to meet them face to face quite often.

No, you don't. unless you're a handyman whose physical presence is absolutely required, both you & your client are simply indulging in such an idiotic wasteful behavior because it makes you both feel good. 1- Your client is holding up to some anachronistic notion that having an employee physically present informs them about your competence or diligence. 2-you like traveling 400 km & being at the office at 9:30, it makes you seem important, which you may well be. just not enough to justify this ridiculously expensive card & all the environmental impact its ownership entails.

For years, I used to fly coast to coast every week, consulting for a major IT company in the US. It was completely idiotic even then. A knowledge worker's physical presence is not really required in this day and age, it's all part of some old heritage of employer-employee relationship we can't quite let go of.

Germany being Germany, rigid & set in its customs & ways of doing business, if given no other choice & out of fear for my income, I would relunctantly agree to such an arrangement. I just wouldn't go boasting around about how great of a deal this card is.

-----


4,090 euros for all rail travel in germany (BahnCard 100) is a very good deal I am jealous.

For example if I work in central London again my season ticket for a 65 mile journey (bedford to London) is over 6000 euros a year.

-----


Plus it gives me local public transport bus/underground trains/ferries/... in most major city areas. There are reserved spaces in trains and I can use the DB lounges where available. Also you can take your children with you for free in trains.

Another plus, which I haven't used: you can send you luggage (max 30kg) for free on workdays home to home.

-----


Damm maybe i should look for a job in Germany.

-----


> Either you need to relocate or inject some telecommuting into your existing work habits.

Not always an option.

As an example, I live in NRW but our customers are scattered around Germany.

Luckily I am located on our headquarters, but many of my colleagues need to go everywhere and not all clients appreciate phone conferences.

-----


Free. I bite, What's the catch ? I presume recruit users to use the Wallet app ?

-----


This is similar to competing services on venmo and paypal. I believe they make money on:

1. The "float". The interest that they make from the period that people have cash in their accounts. If an ACH takes 4 days to complete, they may take 5 days to complete it, and collect a day's worth of interest

2. The halo effect. Now you're a Paypal/venmo/square user, and therefore more accessible to vendors using them as a payment processor. Those vendors pay the service transaction fees.

-----


"Facebook"

Didn't Mark Zuckerberg make news when he admitted that going HTML5 was a mistake...& promptly reversed course by opting for native on both iOS and Android ? As far I can remember, HTML5 Webview facebook on iOS was horrible.

-----


That's not exactly what pkulak is referring to. I think they mean simply using facebook.com in browser on mobile is a better experience compared to the native app. I agree with that, especially with the "give us access to everything" permissions the Facebook android app has.

-----


I never understood why in-app purchases have been branded as "evil" in the first place. As long as Apple doesn't offer developers a way to do trials, it's the closest way a customer can get a taste of an app's features, esthetics before deciding whether to pay or not for an app.

EX : I wouldn't have paid 10$ for flighttrack pro without the in app purchase option. I would go as far as theorize that the main reason why the average price for an app has remained stuck at 1$ is exactly that fear of paying for something worthless without much of a recourse.

in-app purchases all the way.

-----


It's not In-App purchases, per se that are evil - I've spent around a hundred dollars on new levels (great use of In-App purchase - you reward the developer for creating new content), new tools, new capabilities in the last few years (much less than the the close to a thousand dollars in "up-front" app purchases I've made) - and I think I've gotten real value each time.

What's truly evil, is the cognitive manipulation that "free" games engage in on those who are most vulnerable to those manipulative techniques. The "Candy Crushes" of the world.

You want there to be a virtuous circle, in which developers are rewarded for creating new, and improved apps; not for buying extra boosters so you can clear the jelly without developing the skill required to (or wait long enough for an easier level). How stupid do you feel purchasing "Diesel" for your "Tractor" in a game? Particularly when you consume it and just have to buy more diesel to continue at any reasonable pace.

That's the evil part of In-App purchases - I can show you a dozen places where In-App purchases and/or subscriptions have been very well executed to the benefit of everyone. (LetterPress, Flickr, Whatsapp, Path, evernote, Pioneer Lands, Paper by Fifty-three - just to name a few)

-----


It would be more helpful to show examples where IAP/subscriptions were well executed by your standard and still made it to / stayed in the top grossing list.

-----


ghshephard gave a good answer to the question "why do many people consider in-app purchases evil".

However, there is no doubt that "evil" approaches are more profitable than the doing the right thing.

Techniques such as the ones described in http://www.gamasutra.com/blogs/RaminShokrizade/20130626/1949... are very effective, and developers who do use them are likely to make more money. But that doesn't mean that any means necessary to make it into the top 10 grossing apps list must be considered ethical.

-----


Seems like an argument for a sensible trial system, not IAP. I've got no problem with using IAP for a sensible trial system, but it is much more commonly used for smurfberries.

-----


IAP in general is fine, but a lot of these apps are bait-and-switch. They do not make it clear up-front that unlocking critical features requires payment. Games are the worst. There are so many "free" games which simply do not allow you to have fun without spending money. They claim to be free, but then it turns out you have to grind pointlessly unless you pony up the cash. It's gotten to the point where I won't bother with any free app that's listed as having IAPs.

I much prefer the "Lite" model, where you basically have a functional demo for free, then a separate paid app. Offer the paid features in the "Lite" version as an IAP too, if you think that helps.

What it comes down to is that a good transaction should be a net gain for both sides. I give you money, and in exchange I get something that's worth more to me than the money I give you. We both win! But the way many of these games are done, the creator deliberately makes their game less fun in order to make it more lucrative. It's no longer mutually beneficial. Rather than adding value to get more money from me, they actually reduce value to try to extract more cash.

-----

More

Guidelines | FAQ | Support | API | Security | Lists | Bookmarklet | DMCA | Apply to YC | Contact

Search: