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They look fine now because the resolution of the screen is so high. Previously you could definitely notice issues with it.

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Apple is not like that at all. Their software is excellent. My guess is that a large percentage of their customers keep buying their hardware because of iOS or OS X not because it's thinner.

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Spotify connect is the most frustrating problem for me. I use it at work on my laptop and it drains the battery on my phone, tablet and my partners phone (as we share an account).

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You're already posting a public review, does it really matter if it also gets posted to Google+? I guess I don't have any objections to it because I'm not aware of anyone from my group of friends that actually uses Google+.

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Yes, because it's not anonymized if I want it to be, but is indexable with my real name instead. Even if I remove my G+ account, many 3rd party services will index that data and keep it public.

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Apple has pretty decent margins on all their devices. I don't think they need a $10,000 watch to fund R&D.

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Three offers this service in the UK already. It is very useful since I seem to have hardly any reception indoors in Edinburgh.

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You could just use both your hands. A very small problem compared to all the benefits of a bigger screen.

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You could just squint. A very small problem compared to all the benefits of a more compact device.

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Having to squint is not a solution, especially if you have poor eye sight. Using both hands is a minor convenience at best.

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> "Using both hands is a minor convenience at best."

For some lifestyles sure, for others it's a dealbreaker - I'm not using this phone in the back seat of a car, or with my groceries in the trunk - I'm using this while holding onto a subway pole, or carrying my groceries in my other hand.

One-handed operation is absolutely a requirement for a mobile device in urban settings.

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http://www.anandtech.com/show/7903/samsung-galaxy-s-5-review...

The galaxy s5 charger pretty quickly compared to most phones.

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Interesting I get downvoted for something which just happens to me and I can prove if you sit next to me. It's slower, much slower. With any charger including the original one which came with the phone. I create apps and have a ton of devices; it's not like i'm an Apple fanboy or whatever, it's just an observation.

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I didn't comment on battery life because it is almost impossible to measure since it depends on many factors. Charging time on the other hand is easy to measure. The Galaxy S5 charges very quickly compared to other phones. I'm not suggesting that you are lying but that your charger probably didn't let the phone charge as fast as it can.

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I do not know the reason but I would love to know it; I use the 5s + s5 together every day, all day for business. And it is very simple; after about 5 hours the one I used most will be dead (it differs per day which one that is) and for the s5 the day will be over; it will take more too long to charge to even put in the loader, while if it's the 5s, it'll be fully in a jiffy. Now I could have a faulty model (I can rule out chargers as I have many of them, always use wall chargers and official cables) but I have the same experience with every other non-Apple phone I have. For tablets I have; iPads + Windows 8 tablets take the longest to charge, Android the shortest.

Anyway; it does not really matter; I like Android phones but for me short battery life (like you said, depends on many factors and is about similar on iPhones) life is killer and then long charging adds insult to injury.

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From my memory the only games which ended up using shadow volumes were Doom 3 and games based on the Doom 3 engine. Shadow maps always seemed like the way forward to me. That is purely based on my own "what looks better" scale. Given that most techniques in 3D programming are hacks to make things look better, I was surprised to see Carmack go down the shadow volumes path. It felt like he'd chosen it based on having nicer code versus an overall nicer looking game. This is all my opinion of course.

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I find shadow volumes tend to look better, at least cleaner anyway. Shadow mapping if not properly done can look glitchy and aliased. One surprisingly bad offender was Skyrim.

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I recall seeing both shadow mapping and volumes in Far Cry. Mapping was generally used outdoors in daylight (parallel casted light), and volumes for point lights. F.E.A.R. used volumes extensively also.

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Personally I would skip any job ad that asked for "10x programmers", or ninjas or whatever else is popular right now.

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Are companies not hiring 'rock stars' anymore?

All of these terms just seem designed to haul in the people with the biggest egos. You're not just a widget, working on a computer, producing results. You're on stage, with lights and speakers and a crowd cheering your name! You're world famous! Go you!

I have no interest in being a 10x rock ninja. I'm happy being a programmer, or 'engineer' if I want to feel especially fancy.

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