Ubiquity's EdgeMax is a reliable, stable, and inexpensive router that I have started to roll out all customers. EdgeOS is a fork and port of Vyatta 6.3 (think Junos) and is under constant development with a great beta program. Their devs are active on their corporate forum and are open to suggestions and support.
Some features that I have used and like:
- Solid hardware
- Debian based base OS
- Nice Web Admin for common tasks like port forwarding, FW, routes, etc.
- Stable VPN
- Advanced VLAN configs
- Class-based QoS with shaping
- DHCP snooping
- Port mirroring
My family with two teenagers has recently discovered that board games (specifically Dominion) are the most effective and enjoyable means of communication. We have spent over $250 on expansions and accoutrements. It is worth every penny and more.
If anyone is struggling to connect with your teenagers in a meaningful way, you should really try board games. It sounds funny to say, but board games have improved our relationship within our family more than any other experience we have tried. I would be devastated with family game nights now.
Try heading to a game night in your community in order to explore different games that are out there.
Some games that go over well with teenagers at the monthly community board game nights that I co-host in my community have included:
Pandemic - A cooperative game where all the players play different riles within the CDC as they try to work together against the game to defeat global disease outbreaks.
Forbidden Desert - Another cooperative game where the players are a crew of adventurers who have crash landed in an ancient city that is being buried by a sandstorm. They have to work together against the game to recover and assemble the necessary parts needed to repair a flying machine and affect their escape before they are buried alive or die of thirst.
The Resistance - A social deduction game where players are members of the Resistance fighting to bring down a common enemy. The only problem is that a few of them are spies sent to sabotage their mission. They spies know who each other are and can more easily work together. It is up to the Resistance to ferret them out before it is too late.
Summoner Wars - A two player strategic card game in which two wizards summon forces to do battle with each other across a map. There is a great mix of factions and the simple ruleset combined with the asymmetric faction powers leads to a lot of interesting emergent properties in the play of the game.
Zombicide - Basically, it is Dead Rising the cooperative board game.
Rampage - A dextexerity board game that is largely influenced by the classic video game. You flick discs to move your Kaiju monster. You drop your large wooden monster on buildings to destroy them. You blow on buildings to shoot people out of each floor of skyscrapers or a football stadium. You flick wooden cars off the heads of your monster's pawn to simulate throwing them at buildings or other monsters for even more destruction.
Escape From The Aliens In Outer Space - A hidden movement game where haklf of you are scientists and the other half are mutants on a derelict space station. The scientists have to try to sneak to one of a number of airlocks that may or may not be functioning before being caught and eaten by the mutants. The trick is that you don't know which players are scientists or which are aliens and all your movement is secretly plotted on your own blueprint of the space station. Some spaces are safe zones. Others require drawing event cards. If you are lucky, no sound is detected. If you're slightly less lucky, a sound is heard somewhere else in the space station and you get to announce it; maybe your there and maybe your not (hopefully it throws off the mutants in pursuit). If your really unlucky, you make a sound at your coordinates, but hopefully you can bluff it so that the aliens think you aren't actually there. Teenagers LOVE this game and you can play with up to eight players at once. Its fun to watch a large group of teenagers play this together as you can watch it change their concept of what a board game is before your eyes.
Pitchcar / Roadzters - Wooden (or plastic, respectively) track dexterity racing games where your car is represented by a wooden disc (or plastic ball, respectively) that you flick around the course. The first to finish a prescribed number of laps wins. These games a lots of fun and always draw a crowd of spectators.
Small World - A "dudes on a map" light war game like Risk, but way more fun. Each faction is a random pairing of a trait like "seafaring" or "flying" with a race like "giants" or "skeletons". You do your best to control as much of the board as you can for as long as possible. When you can no longer hold out, you put your current faction in decline where ispt still earns points, but not as much and pick a new pairing that you think will help you hold the most ground.
Telestations - Combine Pictionary with Telephone and you get this game that's really,more of a gaming activity. Each player gets a random clue that they have to illustrate and then pass to the left. The next person guesses apwhat the drawing is and writes it as the next clue before passing to the left. At which point the next person illustrates the most recent clue. Wash, rinse, repeat. I've seen the clue "Bar of Soap" morph into "War of the Worlds." This is another that pre-teens and teenagers love and is only made better by people who are terrible at drawing (so most of us).
Dixit - Kind of like Apples to Apples, Dixit is a game where players hold a hand of surreal paintings. One you turn, you choose a card and make up a short story or say a phrase or word that you associate with it. Then all the other players choose amcard from their hands that they think matches your spoken clue. You all place the cards face down in the play area and then mix them up before turning them over. Then each player (other than you) votes on which one they think is the card you put down. If all the players or none of the players choose your card, you earn zero points; you clue was either too obvious or too obscure. Otherwise all the players and you score three points if they chose your card and every other player whose card was also chosen scores one point.
Neuroshima Hex 2.0 - Mad Max meets the Terminator, the abstract tactical puzzle game. Take one of a group of assymetric postapocalyptic gangs represented by a stack of hex tiles and try to figure out how to destroy the other faction bases using a combination of skill, luck, and timing, before they destroy yours.
Kill Doctor Luck, the Deluxe Edition - Think of this game as Clue's evil prequel. You're all stuck in a mansion with Doctor Lucky, an old coot that you all hate for some reason or another. You want him dead and you want to be the one that does it. The trouble is that he a slippery sun of a gun and it is incredibly hard to pull off the deadly deed without getting caught so you have to find a way to get him alone and out of direct eyesight so that you can try to kill him with whatever is on hand from "a killing joke" to "bad cream" to "a tight hat" and more normal fare like "a dagger", "a candlestick," and a "gun." Kids like this because they think it is subversive; they feel like they are getting away with something. If you like this one, make sure to check out Save Doctor Lucky, a prequel game where you have to make sure that Doctor Lucky survives the syncing Titanic so that you can kill him later.
These should get you started. In general a lot of the kids that come to our monthly board game nights like either direct confrontation games like Risk Legacy, Summoner Wars, Neuroshima Hex, and Small World where they can try out one upping each other in playful ways or the like cooperation games like Pandemic, Ghost Stories, Forbidden Desert, Shadows Over Camelot, and Zombicide; the harder the better. Kids love the challenge, but don't feel on they are on hook for any one decision as they can get input from the other players.
A new category of laws needs to be enumerated: "Laws that only apply to Congress".
This is the reverse of the "Laws that do not apply to Congress" 
Whistleblower Protections; Subpoenas for Health and Safety Probes; Keeping Workplace Records; Prosecution for Retaliating Against Employees; Posting Notices of Workers’ Rights; Anti-Discrimination and Anti-Retaliation Training
What happens when a nation's revolutionary document becomes counterrevolutionary?
"We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness."
There are two opposing views of the Declaration and the Constitution.
One view considers these documents to be the expression of the inclusive rights granted to the citizenship.
The other view considers these documents to be the definition of the extents and limits of federal and state powers.
The first view currently prevails but that was not always the case. Under the second view you can not waive your right to remain silent, or waive your right to unreasonable searches. In other words, being Mirandized doesn't grant the right. It's simply informing you of what you always have.
Do you have any evidence to support this? The data that I can find point to a more subtle conclusion that does not fit this oft-repeated statement (myth?).
"We find that the relationship between firm size and employment growth is sensitive to these issues. However, our main finding is that once we control for firm age there is no systematic relationship between firm size and growth."
Your missing the point it's not a question of size it's a question of profitability.
There is a popular idea that reducing taxes on profits would spurn significant job growth. However doing so in no way changes the math on how many job's maximize profits. Further, profitable company's that higher people temporarily reduce there profitability which directly reduces their tax burden and has the same effect cheaply and automatically. Also, profitable company's can borrow money to assist growth so if you look at things from an accounting perspective removing all taxes on profits has a tiny impact on how fast a company can grow.
Note, there are ways to change the tax structure to actually promote job growth in the short term. Such as a reduction in payroll taxes for company's that employ more people now than they did at any time in the last 5 years. However, none of them change the long term math on what the ideal number of employees for a stable company is.
The implication (point?) of the research is that older companies (regardless of size) create fewer jobs relative to younger companies.
I would disagree with the statement that reducing taxes on profits has absolutely no impact on overall job growth. Furthermore, a reasonable conclusion would be that reducing taxes on young (and almost by definition, small) companies independent of profitability would have a greater beneficial impact on job growth than reducing taxes on highly profitable and older firms (large or small).
Based on the research, maybe the best course of action for job growth would be to reduce all taxes (profitability and payroll) for young companies regardless of size and profitability rather than an indiscriminate scheme that reduces payroll taxes based on time constraints (such as 5 years of expanding employees) for all firms large and small.
The failure to redesign the connection form factor is a major disappointment. Racking or repositioning a snug receiver with multiple HDMI inputs and outputs will almost guarantee that one will bend or break. This is especially true for low gauge runs over 50 feet.
The obvious positive side of this is that existing cables will support the new spec without being replaced... Says so right there in the doc.
I'd rather stick with the same form factor and cables than replace everything at some insane cost. Not to mention the awkwardness of supporting 2 types of inputs on a receiver/amp/switcher to maintain legacy compatibility.
A frustration that I don't hear mention too often is the mess that is MS software licensing. From my perspective, there is often confusion over what is covered and what it will cost and nobody will answer simple questions.
I have been to five TechEd's and it is becoming common that speakers start a presentation with "do not talk to me about how to buy this" or "please talk to the license guys". I get this same answer from my local and regional MS sales reps.
Sometimes getting pricing on the virtualization and what is covered by SA is a royal pain. Perhaps I have it bad because I work in higher ed, but it was that way when I worked in private enterprise.
Presentation casting is also a potential game changer for Chromecast. I work in an academic environment and we are forever struggling with accommodating presentation interfaces - HDMI/DVI/VGA/Thuderbolt/etc ad nauseum.
The thought that a presenter could discover a Chromecast receiver and make a presentation directly to a connected projector via a Chrome browser tab could save us many kilo$ in hardware and support.