Isn't there something to be said about engineers teaching designers git, and the other way around? I understand that what you're saying is easier and more efficient, but learning to communicate should be a pretty big deal, and teaching others helps a lot.
It's easy to think that EVE is not worth playing unless you already have been playing for years, or that it's only worth doing so at the highest level. Though if you dig a bit deeper you'll see there's much more to the game than that.
Sure, there's the steep learning curve to beat. But once you get the sandbox concept and realize you can make a dent in the universe, however small, you can start to have some fun. Find likeminded players, and see what suits your playstyle. Be realistic about what you can achieve (train frigates and cruisers if you're starting out, not battleships) and just have fun. If you end up lucky (or work hard, of course) you could buy characters from other players, or just keep increasing your skills.
What attracts me is that the upkeep is minimal, and yet it does allow me to spend hours on end with people I enjoy talking to. Play more, earn more. Play less, no big deal.
I've never been a gamer in the sense that I play a lot of games. The games I've played for longer than about a month (however casual or hardcore) I can count on 2 hands, if not one. But those games, I've played for months if not years on end. (Counter-Strike for 7 years, EVE for 4ish, WoW for 2-3)
I haven't really gamed ever since graduating college a good 4 years ago, but I did stumble back into EVE after a 5+ year break. Having fun once again, and that's what counts.
hard to say, I'd say look through forum posts to see which corps stand out, or just go do the stuff you normally do and talk to people in local, talk to your targets (or killers), fellow miners, ... whatever it is. Join those you enjoy talking to and see where it goes.
Small corps are hard if you don't know them beforehand. It's easier to find a handful of really cool people you get along with in a bigger group.
I betatested this. Even back then it was pretty solid. As you can tell by the landing page (eat your own dog food etc) it's drop dead gorgeous. It's easy to work with and contained a lot of modules. Took me about 30 minutes to put together a landing page.
This is ideal for testing out those early ideas, or simply when you want to move ahead with a product without having to spend money or time on a landing page yet.
We never rebase like that, and instead use git merge master --no-ff
We also never SSH into a server, and instead use Capistrano to handle this for us. Capistrano works great with Rails, but even other frameworks have plugins to handle this. And if you're new to capistrano, take a look at http://capo.io (shameless plug: we built this) for readily available recipes for all kinds of tasks. We use Capo for all our projects, ranging from static sites to jekyll to sinatra, rack and rails apps.
I bet you also feel awkward when you do try to apply enough strength, but the other person has a stronger than average handshake, which makes you wonder if your two hands would implode if you apply the same or more strength as the other person does.
Hah, that's exactly it. Whenever anyone applies more pressure than needed I normally just try to tense my hand, i.e. immovable object meeting the unstoppable force. I think that might prompt them to squeeze harder, though.
I'm an avid backcountry skier myself, and currently reading a book about avalanches by one of the leading experts in the field. He had a table in the book that considered 100 day seasons, and a 95% stability of snowpack (all avalanche slopes are safe 95% of the time, all the time, roughly and on average). That means a person with no knowledge is 95% safe, someone with perfect knowledge is 99.99% safe (I think that was the number he used).
The survivability rate ranged from 2 years (or was it even 2 months?) for those without knowledge, to 100 years.
Avalanches are scary. The mountains are scary. And yet there's no place I feel more at home. I wish I could do this more often, but right now I can't. In any case, I respect nature and want to learn as much about it as I can.
The book is called Surviving in Avalanche Terrain by Bruce Tremper, he's involved with an avalanche safety center in Utah (I believe he's the director there, but don't know for sure - book not at hand). It's an absolute must-read if you want to get your feet back on the ground and learn about the mountains. I'm learning a ton and enjoying the process.
Currently working on a little app that sends email reminders for movies you want to see in theaters. It happens far too often that I see a trailer somewhere, think "woah I want to see that movie" then just forget about it, only to remember when it's no longer playing in local theaters.
Just finishing up the frontend, should be able to release this soon... if I find a good name, at least. Current working title is Filmnudger which I think is pretty damn bad, haha!
I am one of the developers behind Capo.io, which is a submission to the 2012 Rails Rumble hackathon and was built in just 48 hours.
We built this to make it easier for us to assemble Capfiles without having to look for snippets across different projects, but we thought it serves a broader purpose.
Our goal is to compose a repository for all kinds of frameworks and languages so everyone can deploy an app without too much effort. Everything is open source (including the site, although we're awaiting the Rumble judging to finish) and we hope people will contribute.
I hope that by submitting this here, we'll be able to gather some input on the concept, the site (that even includes the design), and our recipes. Nothing would make us happier than you submitting your favorite Capistrano snippets to us!
Worth mentioning that since we only had 48 hours, this is still very rough. Our main goal is to gather some interested folks and improve this in the days and weeks after the Rumble judging is over (it ends on the 19th)