I guess from US you see that as something negative; but from outside this culture, it actually seems to be one of the best american qualities, to be honest. You're really lucky if you don't know what's it like to live in a country where all the poor people are certain that things will never change for the best and therefore do absolutely nothing about it.
Empirically those countries with a highly built-out welfare system (e.g. those where the economic pressure on the poor individual is lowest) see higher probabilities of those poor people working themselves out of poverty.
Seems a bit hyperbolic. Anti-trust laws are still in place, but I don't see anyone seriously arguing that Apple engages in widespread anti-competitive behavior, much less calling for a legal remedy.
Apple certainly is in a place that they could illegally crush competitors if they were so inclined, but the fact that they're not doing so seems to make the natural read of the situation that they've been hugely rewarded for making products that customers can't wait to spend their money on. Hardly a disaster.
The only reason they aren't able to crush people is because of Android and Microsoft. If you look at how the App Store was run and the general way Apple did things before Android became dominant, it was pretty scary. There were stories almost every other day about Apple just arbitrarily banning apps that might have conceivably intruded upon their corporate interests.
But they could drop the prices on their devices and corner the market overnight. If Apple offered an iPhone 6 for $99 off contract and a $299 Macbook Air... not everyone would switch, but enough would that their competitors would have a hard time staying in business. And Apple could do it. Forgetting for a second that dumping is generally illegal, selling products at a loss in order to put competitors out of business isn't unheard of.
The leadership of Apple seems still focused on dominating the "affordable status symbol" sector of IT, which I guess is something they'd want to keep doing for as long as possible because that could be a big part of why they can afford having higher margins.
I guess only time will tell what they'll do if/when that stops working, they certainly have the potential to unleash hell on their competition if they ever decide to go for market share.
BBC Radio 4's fantastic "In Our Time" podcast had an episode on Bruegel just a few weeks ago. IIRC, it was more about a different but somewhat similar painting of his, but I believe there was at least a little discussion of this work as well.
http://www.bbc.co.uk/podcasts/series/iot (search for "Bruegel")
Ubuntu users may see the message "Failed to set font height." Term Boy uses the setfont command to change the font height, which looks for the font default8x16.psfu in /usr/share/consolefonts. The font can be downloaded from the Kbd project. Download any of the archives and the font will be located in data/consolefonts.
The original Game Boy display was 160x144 pixels. The font's name implies that it's made of 8x16 pixel characters. So I'm guessing each glyph in it is used to represent a unique configuration of 2x4 Game Boy pixels because that'd mean an 80x36 character terminal, a fairly common terminal size, would fit perfectly. Since the Game Boy display only has 2-bit color depth (so, 4 colors), that means the font would need 4^8 (65,536) glyphs.
Very nice, was wishing aloud just last night for something this straightforward. I expect I'll be using this a lot.
I'd love to see it have a menu bar item option. And I note that the interface would work nearly as-is on iOS. (And I'd jump on paying $0.99 for it, on either platform, if you decide you're so inclined.)