+1 for Retro Game Corps, not only are his videos well made and informative he puts together guides for everything from basic retroarch configuration to how to install alternative OSes for specific devices (and why you might want to do that).
That depends on how you're representing the speedup.
To travel 10 miles, at 60 MPH, takes 10 minutes. Make it 100% faster, at 120 MPH, and that time becomes 5 minutes. Travel just as far in 50% of the time. Or travel just as far 100% faster. The 90% speedup matches the reduction of the time it takes to nearly half (a 90% (projected) speedup, or about a 45% time reduction, as mathed out by kazinator `Projected speedup from both: 4.631/2.431 = 1.905`). Your claim that its closer to 50% is correct from a total time taken perspective, just coming at it from the other direction.
> Support for the UI is implemented in a DuckDB extension. The extension embeds a localhost HTTP server, which serves the UI browser application, and also exposes an API for communication with DuckDB. In this way, the UI leverages the native DuckDB instance from which it was started, enabling full access to your local memory, compute, and file system.
Given the above I'm not sure it supports SSH functionality? Since it exposes an API though there is probably a way to access it, but the easiest solution is probably the one you don't want, which is to open the expected port and just hit it up in a browser. You could open it only to your (office/VPN) IP address, that way at least you're only exposing the port to yourself.
My ip is dynamic so it seems I would need to wrap it in a script that would handle opening and closing. I didn’t see any authentication built into the UI. Seems like a great local tool but harder to get right in production.
And re-reading a bit it does appear to support remote data warehouses, as it has Mother Duck integration, and that is what Mother Duck is. Someone will probably add an interface to make this kind of thing possible for privately hosted DBs. The question is will it be dynamic via SSH tunnel or is it exclusively API driven? And does it depend on the closed source (I think?) Mother Duck authentication system.
My apologies. I'll edit out the leading question. It just seems outrageous to me to say "the game hasn't been improved except it added multiplayer" when multiple pieces of the engine have been re-written. New game play loops added, bugs squashed, updated content, and entirely new ways of generating planets, flora, and fauna have been added.
I feel it is akin to saying FPS games haven't improved since DOOM (95), or simulation games haven't improved since Deus Ex. Are both excellent examples of their genre? Yes, absolutely. Are they still some of the most fun you can have in a game? Yes. Holy crap yes. But to ignore improvements made in the last 3 decades of game development and storytelling just because another game hasn't improved on every single aspect aspect of them is a wild perspective.
Denying the improvements Hello Games has made over the last 9 years feels as if it can only come from a perspective of "I don't like it, therefore it is bad". Which to be clear, again, it is fine if you don't like a game. I don't like WoW, haven't since before Cataclysm. I don't like Diablo III in the same way I liked D2 (and as a result haven't even played D4). But those are personal preferences to me, and both games contain numerous improvements over their predecessors. Just not my bag.
They've certainly done a good number of things, and it probably wasn't easy to do, but my observation is just that almost none of those things really contribute to the heart of the game, work together in a meaningful way, or got executed without a lot of rough edges and bugs which never have been/never will be addressed.
I believe it happened this way because when they were in danger of self-destructing after the terrible launch, they knew they could no longer afford to risk continuing to try for the vision they had and sold. They had to pivot to a adding shallow crowd-pleasing fluff, and the more the better. And it was a good business decision! Now people go gaga over the fact that you can summon a multiplayer social hub from your menu and do fortnite emotes with strangers.
Let me try to flip this and compliment NMS for what I think it is. It's a good light-hearted space-themed VR chat with some gamelike elements.
-----------------------
Also, no worries about the earlier question. I wasn't offended or upset, but I think it was just a good opportunity to point out that the culture about discussing this game now has that kind of thing baked into it.
Regarding the question: I appreciate your point. I was less concerned about offense and more about playing into the rule breaking and poor discussion etiquette you brought up. Its too easy to treat everyone like dingbats online and I don't like playing into that type of conversation. So, my apology was intended less as a "sorry for offending you" and more of a "sorry for not trying for a real conversation"
Despite really disliking the game, but also still playing it enough to apparently notice "many, many glitches" in recent updates, it's pretty obvious that they either have some bone to pick with No Man's Sky or just enjoy being a bit contrarian. Or maybe they're having a bad day. In any case, their comments don't seem to be in good faith.
I never understood why people will keep playing games they don't like. It doesn't make any sense to me. If I don't like a game, I play something else.
I should not have spent the time that I did with the game. I regret a lot of it. At this point I think I'm fully done with it, although I might pick it back up on PC at some point in order to work on mods (which I think might address some of the big gaps in the game).
I wouldn't say that it was a good investment, or even too much of an investment at all. A lot of it was procrastination, escapism, self-sabotage, etc. There were times when I could overlay a sort of canon to my character's activities that was pleasurable to think about. I spent a lot of time wanting the game to be good, but some glitch or design decision would always get in the way.
But I'd say one of the best experiences I had in the game was becoming self-reliant at the start of a new save. Struggling not to die evolves into having enough resources to survive indefinitely by manual resource harvesting, which evolves into setting up crude crafting pipelines, which then evolves into advanced harvesting and manufacturing, enabling easy interstellar travel and self-sufficient freighter bases. But that can only happen once per save. And it's only really satisfying on survival or permadeath. The other modes are essentially just a no-risk sandbox.
The poster asked if you played the game, and acknowledged that you don't have to like it - that's not a fallacy, it's a clarifying question.
The game has had clearly observable and measurable improvements, in terms of features, like multi-player, but also in terms of overall content, game and storyline components, and substantial new and revised game mechanics.
It is abundantly clear from player feedback that your opinion is in the minority.
Steam reviews -
Recent Reviews:
Very Positive (1,837)
All Reviews:
Very Positive (256,838)
Between the ability of DS R1 to be run offline in ollama and OpenAI publicly kvetching that DS might have "stolen" their data (hahahahahahahahahahahahahaha) I'm pretty sure this isn't just some GPT Pass-through like other LLM Cons of the past. (not to mention DSv3 was released in November and no one has claimed it is a pass-through either)
As a point of order Code Minification != Code Obfuscation.
Minification does tend to obfuscate as as side effect, but it is not the goal, so reversing minification becomes much easier. Obfuscation on the other hand can minify code, but crucially that isn't the place it starts from. As the goal is different between minificaiton and obfuscation reversing them takes different efforts and I'd much rather attempt to reverse minification than I would obfuscation.
I'd also readily believe there are hundreds/thousands of examples online of reverse code minification (or here is code X, here is code X _after_ minifcation) that LLMs have ingested in their training data.
Yeah, having run some state of the art obfuscated code through ChatGPT, it still fails miserably. Even what was state of the art 20 years ago it can't make heads or tails of.
Might be worth dropping some coin on getting the SFWA Lawyers to contract an outside data analysis group to verify these findings after the absolute fustercluck that was the Hugos 2023. I think this statement is made in good faith, and I believe they believe they are correct in their analysis but the shadow of the 2023 Hugos is long and dark. There will be questions regardless of how many good faith statements the committee makes. I don't envy them having to deal with this.
This is my question too. IDGI. If I am a foreigner how do they verify that my ID is real? just because it looks "real enough"?
This discriminates people from other countries from having tech resources, possibly increasing poverty by limiting opportunities, at the same time it exposes people to have their data leaked. I don't see how this is a good idea.
More precisely, it's a Burp Suite plugin that tests for that combo, and users have no idea because it's one of a million didn't things they also have no idea are running.
reply