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Strange - as far as I know, that version of Chrome supports WebGL. Do other WebGL apps work ok?

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Thanks both - maybe I should make it into a screen saver (not that it'd save much :))

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Good observation. Nothing goes over the South Pole either (it does over the North)

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Thank you! Lots of fun and very easy to dive into with a browser and an editor - keeps me busy after my daughter goes to sleep :)

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Exactly. A lot of discussion about a version that tracked flights in real time - hopefully for a V2 sometime.

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Thanks for the feedback - that's a good point. The sensitivity should reduce the closer you are. I'll add it to the list.

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More specifically when the user clicks on a specific point on the planet and moves the mouse cursor you want that point to still be under the cursor when the mouse button is released. You can extend this construct outside the central sphere into a camera control that works across the screen and feels very intuitive at any zoom level.

Google "sgi trackball" for some interesting code to point the way.

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Thank you - I'll look that up.

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The travel time between any 2 airports is random and increasing the speed value just makes that random value smaller in general. I liked the way it looked at fast and slow speeds so I figured it was worth adding an option.

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Hey Ted :)

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Thanks for the feedback in this thread. It is CPU bound with the calculations to move the points around - I wonder if I could push that off to the GPU - it's all really just simple trig.

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Ha! Look over the Bermuda Triangle :) Colors is a really good idea and I experimented a bit with changing colors based on direction E/W and N/S - I like the idea of using velocity though and since it's not scientifically accurate, estimating based on position within the arc is probably good enough.

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