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For what I see on the Showcase games, they are canvas, but I really hope it supports webgl also, looks like an interesting library.

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I don't know about the resources part, but the installation should be easy using Bitnami

http://bitnami.com/stack/gitlab

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Good post!

I specially liked the "Why should people bother playing the game I make?" part. I keep making myself this question over and over again, and your answer really clicked with me.

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Glad to hear I'm not the only one, the whole concept looks really interesting, but for a walkthrough, the Cat.random thing is kind of confusing.

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AFAIK it only does NaCl besides their Web Player.

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I think they're just referring to the subcategory in the Play Store, but yeah, almost any mobile game could be labeled as Casual.

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Well, almost: Final Fantasy III, Final Fantasy IV, Chaos Rings, Chaos Rings II, Chaos Rings Ω, Ingress, Grand Theft Auto III and Grand Theft Auto: Vice Cities wouldn't be 'casual'.

Then there's also: SMS, N, SG, SD, NES, SNES, N64, GB, GBA, DS, PSX, GC, Wii and PSV emulators that contain 'non casual' games.

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Many of those games lose a great deal of interactivity and control when ported to a touch only interface though. Turn based games like Final Fantasy fair well though on touch interface, but real time games like GTA not as much. I wouldn't call games like GTA III casual on mobile, but I don't think they quite appeal to the exact same audience they did on consoles or PC.

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GTA III and Vice City are actually surprisingly good on mobile. I bought GTA III on a whim when I got my Nexus 7 last year with the Play store credit that came with it, and I actually loved it. It took me probably 20 minutes to get a feel for the controls and ended up playing the game all the way through after a while (halfway through Vice City now). Rockstar really nailed the controls for the touch interface, at least on a tablet.

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I have no problem with this because I use the GameKlip [0] with my I9300 and a Dualshock 3 controller.

[0] http://buy.thegameklip.com/products/gameklip-galaxy-siii

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Oh there is a category! I never noticed - ok that explains.

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That would be awesome if you do it!

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Sorry, that blog it is not mine, I just stumbled upon the post and thought it was interesting, didn't know it wasn't the original source.

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This is really bad news for latin american developers, as far as I know, Argentina was one of the few latin american countries that were able to sell in the Play Store and now it's gone. It kind of kills my hope that they may eventually give support to my country.

I know I can establish an LLC in US to fix this, but it is something that we would rather not to do. It is kind of a bummer that Google makes it so difficult to do business in certain countries.

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Could this mean that could expand the number of countries that were supported by checkout?

I really hope so, not being able to sell in the Play Store/Chrome Web Store is something we've been looking for a while.

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