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Sorry you're feeling discontent. I've written some advice on this in the past and am linking to it here:


No matter where you go and what you end up doing, businesses ebb and flow and your interests and motivations will also change and you will find yourself here again.

The key is for you to build an internal toolset (mental, emotional) to assess and proactively work towards your goals.

You mentioned that you would rather be outside, meeting people and creating things - there are absolutely jobs that incorporate both software and these other aspects - think of things like greenhouse automation (outside) or positions writing software for coffee shops or ?? There is an entire world of software.

Good luck!


Some ideas:

Could you turn it into a white label app and sell it to businesses for their own internal use or to other entrepreneurs?

Could you find a niche that needs this sort of app with certain features tailored to their needs. Example: Auction software (general idea) made specifically for buying/selling live aquarium fish (custom/niche).


I'd really like to see topic-based threads of submissions here, or tag-based grouping. Even if this lives at the top of the active topics list, it would consolidate and give other topics room on the front page.

I believe there are ways to both accommodate extensive discussion on the breaking / on-going news as well as keeping space for the core HN topics (hacking, CS, entrepreneurship, etc).


I agree about not throwing the baby out with the bathwater, however what prevents other Uber-like competitors from popping up to compete with the evil-Uber you describe?

How do you capture the market in taxi rides in an unregulated market? It isn't like a telecom where there is only so much physical infrastructure.


My advice is to focus on learning aspects of software engineering at the expense of learning computer science.

Specifically I would focus on: requirements engineering, software architecture, software testing, and software deployment... Working with people (communication, management, working with non-technical customers), processes for developing software, and how to measure and analyze the software product and the software process[1]

[1] http://users.csc.calpoly.edu/~djanzen/secsdiff.html


great link, clarify a lot for me, thanks!


Out of curiosity do you like other sandbox games like simcity or dwarf fortress?


Because you asked, yes, I love Sim City and The Sims series; haven't really given dwarf fortress much time.


Thanks! I've never played minecraft, I was just wondering if maybe the distinction is between sandbox and simulation? I'm probably getting the terms wrong but the games do seem very different in their goals and how they engage the player.



Simulation games tend to be top-down and focus on controlling large swaths of things from an abstract point of contact.

Sandbox games tend to be perspective-based and focus on controlling some single person or group of persons from an intimate point of contact.

Or, more pithily: In a simulation game, you pan; in a sandbox game, you walk.


Around the end of summer there was a post on just this topic. I can't find it now but it had really solid practices in this area. If anyone remembers it / finds it I'd love to be able to read it again.


You may be talking about a post by S. M. Ali Eslami called Patterns for Research in Machine Learning[1]. There was some discussion here as well[2].

The patterns he pointed out were:

  1. Use version control.
  2. Separate code from data.
  3. Separate input data, working data and output data.
  4. Modify input data with care.
  5. Save everything to disk frequently.
  6. Separate options from parameters.
  7. Do not use global variables.
  8. Record the options used to generate each run of the algorithm.
  9. Make it easy to sweep options.
  10. Make it easy to execute only portions of the code.
  11. Use checkpointing.
  12. Write demos and tests.
EDIT: Added list of patterns, formatting.

[1] http://arkitus.com/PRML/

[2] http://news.ycombinator.com/item?id=4384317


Interesting question. According to this site: http://doom.wikia.com/wiki/Sales between 1993-1999 Doom and Doom II sold a combined 4 million units (gross over $120 million worldwide). Not sure what they made from licensing.


AMD licenses the right to produce x86 compatible chips from Intel.


That's because AMD cores were not independently developed from scratch.

Cyrix core, on the other hand, was. They never oficially licensed x86 and the problems between Intel and Cyrix ended as out of court settlement to save Intel's face.


I'm not affiliated with this product but it looks like the remote you're talking about: https://www.flipperremote.com/

We need more of this kind of conversation at HN - identify a problem or pain point and talk about how to meet that need.


Whoa, that's exactly it. Now at least I know what to look for. Thanks for the reference!



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