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SEEKING WORK | Germany, remote or in-house (willing to travel)

I'm an older generalist programmer. I prefer to work on your custom codebases and I enjoy optimization work.

Server-side web programming with PHP, Node JS, C++; Games programming: Pixi.js, Three.js, HTML/Canvas, Godot, custom code/engines using OpenGL or Vulcan; General programming: Python, C, C++, JavaScript, Pascal, Go, Lua, Swift

Platforms: Linux, MacOS, Proxmox, Arduino/Microcontrollers/SoCs

I like working on:

  - proofs of concept and MVPs
  - getting projects ready for demo day
  - turning MVPs into fully fleshed-out products
  - code reviews
  - hot spot optimization and scalability
  - developing/maintaining in-house tooling
  - project rescues in the face of looming deadlines
Contact: udo@openfu.com

SEEKING WORK | Germany, remote or in-house (willing to travel)

I'm an older generalist programmer. I prefer to work on your custom codebases and I enjoy optimization work.

Backend: server-side web programming with PHP, Node JS, C++

Games: Pixi.js, Three.js, HTML/Canvas, Godot, custom code/engines using OpenGL or Vulcan

General programming: Python, C, C++, JavaScript, Pascal, Go, Lua, Swift

Platforms: MacOS, Proxmox, Arduino/Microcontrollers/SoCs

I like working on:

  - proofs of concept and MVPs
  - getting projects ready for demo day
  - turning MVPs into fully fleshed-out products
  - code reviews
  - hot spot optimization and scalability
  - developing/maintaining in-house tooling
  - project rescues in the face of looming deadlines
Contact: udo@openfu.com


My guess would be that it was flagged because the subject invites unproductive controversy and low quality discussion.


SEEKING WORK | Germany, remote or in-house (willing to travel)

I'm an older generalist programmer. I prefer to work on your custom codebases and I enjoy optimization work.

Backend: server-side web programming with PHP, Node JS, C++

Games: Pixi.js, Three.js, HTML/Canvas, Godot, custom code/engines using OpenGL or Vulcan

General programming: Python, C, C++, JavaScript, Pascal, Go, Lua, Swift

Platforms: MacOS, Proxmox, Arduino/Microcontrollers/SoCs

I like working on:

  - proofs of concept and MVPs
  - getting projects ready for demo day
  - turning MVPs into fully fleshed-out products
  - code reviews
  - hot spot optimization and scalability
  - developing/maintaining in-house tooling
  - project rescues in the face of looming deadlines
Contact: udo@openfu.com


They're not even related. Sanitizing input is at best a formatting/style issue. Escaping output is a security issue.


SEEKING WORK | Germany, remote or in-house (willing to travel)

I'm an old generalist programmer. I prefer to work on your custom codebases and I enjoy optimization work.

Backend: server-side web programming with PHP, Node, C++

Games: Pixi.js, Three.js, HTML/Canvas, Godot, custom code/engines using OpenGL or Vulcan

General programming: Python, C++, JavaScript, Pascal, Go, Lua, Swift

Platforms: MacOS, Proxmox, Arduino/Microcontrollers/SoCs

I like working on:

  - proofs of concept and MVPs
  - getting projects ready for demo day
  - turning MVPs into fully fleshed-out products
  - code reviews
  - hot spot optimization and scalability
  - developing/maintaining in-house tooling
  - project rescues in the face of looming deadlines
Contact: udo@openfu.com


Even when I click on the correct link I get forwarded to the German page anyway. Granted, I'm in Germany, but I absolutely hate this behavior.


I am in Canada and I still get the German page


I am in Hong Kong and get the German page


113585 - probably the very last time I can feel good about this number!

I can't remember the last time I even thought about ICQ, much less had a client installed. But damn, end of an era


> salting a star with an impossible chemical composition might also be a way for a technological species to create a monument, correct?

It's an impossible composition from a nuclear physics point of view, since the star shouldn't be producing these atoms, and they can't be part of the initial makeup of the star since they're unstable elements and would long be gone by now. The most likely explanation is still that something randomly collided with the star.

If it's a monument, then it certainly is the right one to send a (very vague) message far into the future, "we were here".

> This seems like it would involve moving less mass around than a Dyson Sphere/Swarm

It's a bit weird to compare two endeavors we haven't even tried yet, but making a Dyson swarm seems vastly easier than this. To pull off the salting of a star, you'd need to constantly manufacture vast amounts of exotic radioactive materials. A Dyson swarm may be massive (although there would be very light-weight ones you could build if the only function was to be a monument), but it's "just" a lot of solid bodies orbiting a star. A star salter, on the other hand, would require way more complex engineering.


It's not a completely useless idea. LLMs are pretty good at relating parallel concepts to each other. If we could annotate the whale speak with behavioral data we might catch something we'd otherwise have missed. Since whale children need to start (almost) from scratch, it sounds worthwhile to tap into that for teaching an LLM alongside a real whale infant.


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